Rooms in Comic Book Adventure
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- A Dark Alley - The alley way darkness and you notice an overwhelming stench. Surely, no one but bums live back here. You wonder how anyone could survive in this environment. And even more than that, how could things look so untouched with so many heroes and villans running all over the place? Maybe further in this alley you will find the answers.
- A Dark Alley - The deeper you go, the darker it gets still, and the smells grow even worse. It smells like a cross between dead animals and a sewage plant, that doesnt work. Covering your nose, you search deeper into this human-hell-hideaway that you know must be some unfortunate soul's home.
- A Dark Alley - There are different kinds of light sources, that make it decently well lit in this part of the alley. But there is nothing that can help that stench. However there is some writings on the wall back here. Looks like someone had about 2 halfs of a can of extra spray paint to waste. You wonder if a closer look would help you make out the writing.
- A Dark Cell - This is a very dark cell.
- A Lounge - Tayn presses his Coat of Arms and hops through a vortex The Mainhall of the Mansion You step into a long, large hallway. There appears to be quite a few people living here. And quite a few of them are usually running around through here. The hall runs to the east and west, both lounge areas. Which way will it be?
- A Manhattan Office - The office is filled with the normal noises for a workspace this size. Stories are being traded between huddles of people and ideas are expanding in the minds of new talents and old flames alike. However you find the amount of creative energy to be inspiring. Your spirits are lifted to go and seek this new adventure that sets out before you.
- Arkham Asylum - You are in Arkham Asylum. A home for the mentally disabled and challenged.
- Before the Manhattan Streets - You stand on the brink of one of the most exciting adventures of all time. The streets of a crazed manhattan filled with costumed heros and maniac villians. There are allies to be made and evils to be destoyed. There is nothing to seperate the weak of heart from the strong of will at this point.
- Before the Mansion - Tayn presses his Coat of Arms and hops through a vortex The Mainhall of the Mansion You step into a long, large hallway. There appears to be quite a few people living here. And quite a few of them are usually running around through here. The hall runs to the east and west, both lounge areas. Which way will it be?
- Between Skyscrapers - Flying between skyscrapes, you find a sense of awe inside you. Maybe it's that sensation of defying gravity, or maybe it's the fact that you just looked down and realized what a long fall this would be. Regardless, you can see a scene to the south, that appears to involve a man flying in flames and a silver man on a surf board.
- Communications Chamber - Donner is beginning to have a hard time. Donner dodges your attack. Donner dodges your attack. Donner dodges your attack. Your weapon has poisoned Donner! Donner dodges your attack. Donner INJURES you with his MAULS. Donner MUTILATES you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space Weaponry Chamber This room is full of some of the most complex and wildest weapons you could have ever imagined. Whoever thought of these designs is a genius, and whoever paid for all these is mad-monkey rich! You could spend a month in here, and never really understand how it all works. So many toys. So little time.
- Deepest of the Forest in Westchester County - This is as deep as you can manuever into this heavily wooded area. If someone wanted to hide something this close to the mansion, this would be the idea place. And the only reason there is room to manuever here, is because someone else has done just that, either hiding themselves, or something of the sort.
- End of the Alley - Much like you thought, this is just another alley used by a dirty old bum for a home. You would feel sorry for him, but, anything that smells that bad doesn't need sympathy, unless it includes a bath. Things are kinda quiet back in here, no wonder he camps out here.
- Flying over Manhattan - As you fly over Manhattan, in between buildings, you get a sense of danger. It might be safer to just stick to walking. And its a pretty good fall from here, and so far, there have been quite a few surprises. Maybe getting your feet on solid ground is the best idea.
- Manhattan Street - Before you realize it, sounds are coming from every directions. Explosions, crys for help, and devilish cackles are all amongst the noises that define these streets. Regardless of which way you turn, you will be forced to prove yourself amongst some of the worlds best and worst.
- Manhattan Street - The Baxter Building One the first floor, you find a large control room. There are more buttons and levers here than you have ever imagined to possibly fit into one room. There seems to be alot of buttons flashing too, and you can hear a faint sound of battle coming from above you. There must be something else going on.
- Manhattan Street - On the edge of this street, you can see traces of what once must have been a web. And there are broken robotic parts scattered among the rubble in the street. Regardless of all the action, and the huge distractions that come at you from every angle, you do notice a small, dark alley that leads off inbetween two monstrous buildings.
- Manhattan Street - Flying over Manhattan As you fly over Manhattan, in between buildings, you get a sense of danger. It might be safer to just stick to walking. And its a pretty good fall from here, and so far, there have been quite a few surprises. Maybe getting your feet on solid ground is the best idea.
- Manhattan Street - As the street continues to the south, you feel you have become part of a large scale war in this downtown Manhattan scene. With so much going on, its a wonder how anyone without special abilities can survive here. Thats when you realize, it's going to take everything you have to make it through this adventure alive.
- Manhattan Street - As you begin to take more notice of the rubble around you, you notice an opening to beneath the streets. After moving around broken robotic arms and all the broken concrete shards, you have discovered a trapdoor. Interesting, however, there is a sense of danger that overwhelms you as you ponder your next move.
- Manhattan Street - The street takes a sharp turn to the east. From here, you can see a tall building that stands in the heart of this Manhattan landscape. It's the Baxter Building, home to the legendary Fantastic Four. Now you know you are in the middle of something big. This is high-scale action waiting you happen!
- Manhattan Street - The street takes a sharp turn to the east. From here, you can see a tall building that stands in the heart of this Manhattan landscape. It's the Baxter Building, home to the legendary Fantastic Four. Now you know you are in the middle of something big. This is high-scale action waiting you happen!
- Manhattan Street - The streets rumbles with a small quake. That doesn't feel very natural. You begin to wonder what, or maybe a better question is who, made that happen. Cracks in the street cause you to stumble as you proceed furthur down this street, deeper into the city.
- Manhattan Street - The street takes a turn toward the south. You can see the shoreline from here, along with a road leading out of town. But there are several buildings between here and there still. And so far, you can assume its best not to assume it will be that easy to get through this Manhattan battle-zone.
- Manhattan Street - There are hundreds of pieces of pumpkin lying all over the ground. It looks like its been raining pumpkin skins for a week. Upon a closer inspection, you can tell that these pumpkins have been blown apart, there are burnt markes all over the insides. You wonder who would be blowing up so many pumpkins.
- Manhattan Street - Although you find it hard to believe, you have made it through this battle field for super-heroes and villans. The streets continue to the south, and you breathe a sigh of relief. Just a few more steps and maybe you can find a place to really catch your breath.
- Manhattan Street - This is it, you can either head back into Manhattan, head out towards Westchester County, or head off the coast to the east. As you try to decide you hear a strange humming, and a spark of light come from over your head. There has to be an explanation for that.
- On the Manhattan Coast - Before you realize it, sounds are coming from every directions. Explosions, crys for help, and devilish cackles are all amongst the noises that define these streets. Regardless of which way you turn, you will be forced to prove yourself amongst some of the worlds best and worst.
- Road to Westchester County - Before you realize it, sounds are coming from every directions. Explosions, crys for help, and devilish cackles are all amongst the noises that define these streets. Regardless of which way you turn, you will be forced to prove yourself amongst some of the worlds best and worst.
- Road to Westchester County - Before you realize it, sounds are coming from every directions. Explosions, crys for help, and devilish cackles are all amongst the noises that define these streets. Regardless of which way you turn, you will be forced to prove yourself amongst some of the worlds best and worst.
- Road to Westchester County - Before you realize it, sounds are coming from every directions. Explosions, crys for help, and devilish cackles are all amongst the noises that define these streets. Regardless of which way you turn, you will be forced to prove yourself amongst some of the worlds best and worst.
- Road to Westchester County - Before you realize it, sounds are coming from every directions. Explosions, crys for help, and devilish cackles are all amongst the noises that define these streets. Regardless of which way you turn, you will be forced to prove yourself amongst some of the worlds best and worst.
- Road to Westchester County - Finally, you come to a turn in this long road. Peering around, you look for signs of super-human activity. And amazingly enough, everything looks fairly normal. Either this place sees no action, or you are just missing any evidence to lead to that conclusion.
- The Baxter Building - One the first floor, you find a large control room. There are more buttons and levers here than you have ever imagined to possibly fit into one room. There seems to be alot of buttons flashing too, and you can hear a faint sound of battle coming from above you. There must be something else going on.
- The Entrance To the Moonbase of the JLA - Phew!!! It's a bit ripe in here. There are stalls lining both sides of the wall in here and a big sleigh in the very back. You can hear hoofs scratching the ground in a frenzy and antlers rustling against the gates. They look eager to get out and the one at the back with the red nose looks downright vicious. He's the only one that isn't rattling his antlers he's just flashing you a menacing grin.
- The Entrance to Arkham Asylum - Donner INJURES you with his MAULS. Donner MAULS you with his MAULS!! Donner MUTILATES you with his MAULS!! Donner MAULS you with his MAULS!! Donner tries to MAULS you, but misses. Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner hits Tayn with a shockwave! Donner MAULS you with his MAULS!! Donner MUTILATES you with his MAULS!! Donner rips apart the fabric of time and space The Gates Before Arkham Asylum You stand at the main gates, that borber the property belonging to the asylum. These grounds have been to subject of many late night searches, as many it's prisoners have attempted to escape. The slightly rusted iron gates creaks as you open it. You can see the driveway will take you to the front door.
- The Lounge - Tayn presses his Coat of Arms and hops through a vortex The Mainhall of the Mansion You step into a long, large hallway. There appears to be quite a few people living here. And quite a few of them are usually running around through here. The hall runs to the east and west, both lounge areas. Which way will it be?
- Training Room Control Center - So this is where the training sessions are ran from. Looks pretty intense through the window, looking back down from where you just were. This room feels pretty safe. At least those blasters cant reach you here. Maybe this is a good place to catch your breath.