Rooms in Dawn and Dusk
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- A Balanced Field - Between all things is drawn a line. Here between the light and darkness, the line is maintained by a druid of an ancient order. Few of their kind remains and after he is gone, the line will be erased. A holy war will begin against the gods of day and night, fought by those of their faith. Until that time, you are challenged to test your faith and might against those that remain divided. There are strange runes along the floor, surrounding the druid.
- A Chamber of Day - This chamber is dedicated to day. The celebration of the elements of light is felt as your fingers twitch with anxiety. Tiles on the floor glow as you step upon them. You find it odd, that even with this tremendous light, you cast no shadow, there is no darkness here. Everything is pure light.
- A Chamber of Day - The day is all surrounding. It has become everything in the chamber and tries to overwhelm you also. Already you find your feet rooted in the rapture of the light. However there is no time to ponder over your salvation, after all, it is your faith that will redeem you in the end.
- A Chamber of Day - You stand in last chamber of day. Your pulse races as you sense a tingling in your spine. With an almost savage impulse, you grind your teeth and tighten your grip. Streams of beaming light pulsates in front of you in a rythem that is almost hypnotic. Maybe your faith is not quite what you thought.
- A Chamber of Night - This chamber is dedicated to night. The celebration of the elements of darkness is felt as your fingers twitch with anxiety. Tiles on the floor fade as you step upon them. You find it odd, that even within this tremendous darkness, you can see easily, there is no light here. Everything is pure darkness.
- A Chamber of Night - The night is all surrounding. It has become everything in the chamber and tries to overwhelm you also. Already you find your feet rooted in the rapture of the darkness. However there is no time to ponder over your salvation, after all, it is your faith that will redeem you in the end.
- A Chamber of Night - You stand in last chamber of night. Your pulse races as you sense a tingling in your spine. With an almost savage impulse, you grind your teeth and tighten your grip. Streams of smothering darkness pulsates in front of you in a rythem that is almost hypnotic. Maybe your faith is not quite what you thought.
- A Dismal Balcony - Here on the balcony, The darkness can no longer reach you. There is a peace here, however it does not settle well in your mind. Exhausted, you look to the south and discover an exit. But you also reliaze that from the south there is no return. You will have surrendered your will and your faith can no longer protect you. There is no honor there, but it is an escape.
- A Gleaming Hall - The hallway gleams with light. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible light. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- A Gleaming Hall - The hallway gleams with light. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible light. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- A Gleaming Hall - The hallway gleams with light. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible light. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- A Gleaming Hall - The hallway gleams with light. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible light. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- A Glimmering Passage - A passage begins here. It glows as you peer around the room. It continues to the north and you are drawn to follow it. Your faith has got you this far and you begin to reassert your own beliefs in yourself. With confidence you desire to continue onward in this quest of faith.
- A Sullen Passage - A passage begins here. It fades as you peer around the room. It continues to the north and you are drawn to follow it. Your faith has got you this far and you begin to reassert your own beliefs in yourself. With confidence you desire to continue onward in this quest of faith.
- A Turn in the Glimmer - The glimmer turns and you are struck by a light from the north. Never have your senses been so bombared by anything so infinite. You cower in a fright until you can regain some perception of your surroundings. It will take more than bravery to continue into the light.
- A Turn in the Sullen - The sullen turns and you are struck by a darkness from the north. Never have your senses been so bombared by anything so infinite. You cower in a fright until you can regain some perception of your surroundings. It will take more than bravery to continue into the darkness
- An Opaque Hall - The hallway is opaque in darkness. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible darkness. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- An Opaque Hall - The hallway is opaque in darkness. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible darkness. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- An Opaque Hall - The hallway is opaque in darkness. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible darkness. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- An Opaque Hall - The hallway is opaque in darkness. Your direction senses are all but useless. You stumble from one wall to the next, searching for an exit, or any relief from the elements of this incredible darkness. You feel tears form in your eyes from the strain. Helplessly, you carry on, relying on faith to get you through.
- Before the Dawn - The passage has left you here, in a room between two unbelievable structures that hum the closer you get to them. Your faith has got you this far, and you begin to question what reward is worth exposing yourself to these dangers and trials that nearly cost you your sanity.
- Before the Dusk - The passage has left you here, in a room between two unbelievable structures that hum the closer you get to them. Your faith has got you this far, and you begin to question what reward is worth exposing yourself to these dangers and trials that nearly cost you your sanity.
- Between the Dawn and Dusk - From here there are two choices. To the east is the side of darkness, and so the faithful are contained. The same is true to the west, although those faithful to light are contained there. There is a peace in this room, and no harm will come to you while you rest here. Gather your faith, and let it lead you to victory.
- Chamber of DayBringer - The title DayBringer was given to the man that lead his army to war for his faith. This room is a testiment to the courage and strength one man had to achieve the honor of fighting in the crusades of Dawn and Dusk. Those gathered await blessings from above for their service and loyalty to their god.
- Chamber of DayEnder - The title DayEnder was given to the man that lead his army to war for his faith. This room is a testiment to the courage and strength one man had to achieve the honor of fighting in the crusades of Dawn and Dusk. Those gathered await blessings from above for their service and loyalty to their god.
- Eastern Chamber - This chamber holds down one of the forces of direction. Here, you feel your feet become heavy, and your arms grow stiff. Time seems to slow and distort. Your surroundings solidify into an unreality.
- Eastern Horizon Line - This is where the day and night are measured and examined. From here, the night will dissolve at the horizon line, and the day will begin it's reign over the lands.
- Eastern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Eastern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Eastern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Eastern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Eastern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Eastern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- End of the Sullen - The passage ends here, as the sullen turns into an opaque. The darkness is more than any mortals were intended to see, and even with your eyes wide open you can only see black. You feel totally and completey disoriented, and every step you take makes your head spin.
- Further Down the Sullen - The passageway continues as you are further into its depths. You realize the humming in your ear is no longer there. It must have been coming from the shrine. The dark is still intense, but doesnt seem to be as quite overwhelming. Eagerly, you await the next surprise around the corner.
- Further down the Glimmer - The passageway continues as you are further into its depths. You realize the humming in your ear is no longer there. It must have been coming from the shrine. The light is still intense, but doesnt seem to be as quite overwhelming. Eagerly, you await the next surprise around the corner.
- Meditation Chapel - This room is filled with scrolls and books along the walls. The darkness is still intense here, but it does not overwhelm all of your senses as before. This room is mostly quiet and tranquil. It might be a reasonable idea to gather your thoughts before you leap back out into the hands of your faith.
- Meditation Chapel - This room is filled with scrolls and books along the walls. The light is still intense here, but it does not overwhelm all of your senses as before. This room is mostly quiet and tranquil. It might be a reasonable idea to gather your thoughts before you leap back out into the hands of your faith.
- Northern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Northern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Nothern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Nothern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Nothern Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.
- Passage of Dusk - The passage opens with a blue darkness streaming from above. The air in the room is still, and everything has turned quiet. You find it easier to focus and you begin to regain your perception of depth. The passage leads to the north and the blue also seems to originate from there.
- Shrine of MorningWake - This shrine is a room built for the Lord of the keep. The title is bestowed on the bravest of faithfuls and the wisest of all lore. He leads those of the faith as they prepare again for the crusade they will wage against thier sworn enemies from the creation of time.
- Shrine of NightLayer - This shrine is a room built for the Lord of the keep. The title is bestowed on the bravest of faithfuls and the wisest of all lore. He leads those of the faith as they prepare again for the crusade they will wage against thier sworn enemies from the creation of time.
- Southern Chamber - This chamber holds down one of the forces of direction. Here, you feel your feet become heavy, and your arms grow stiff. Time seems to slow and distort. Your surroundings solidify into an unreality.
- The Central Chamber - The chamber spreads out in all four directions. After scanning around, you make the realization that these halls are whats left of the ancient order of Delos. There are several icons on along the wall, refering to peace, order, and choas, the natural harmony of the three. Something hums in your inner ear, then stops, and you are presented with a strange calm.
- The Core - You stand in the core of power, among the Ancient Druidic Order of Delos. This is the central of all enchanments, that are protected by this lost order. The ground hums and the walls sing. Torch light from the wall dances with the shadows formed against the ceiling. The room spins slightly, making you believe in the unreality of this magic, that converges into the fabric of your reality.
- The End of the Glimmer - The passage ends here, as the glimmer turns into a gleam. The light is more than any mortals were intended to see, and even with your eyes closed you can only see white. You feel totally and completey disoriented, and every step you take makes your head spin.
- The Gray Halls Of Balence - You enter Portal of Balence. These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - Ravage Enchantment has arrived. These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls Of Balence - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Gray Halls of Balance - These halls lack color. Color is representaional of all things. Good, evil, order, chaos, peace, war, day, night, light, darkness, the list carries on. Within the gray, there is only emptyness, a balence of nothing.
- The Passage of Dawn - The passage opens with a blue light streaming from above. The air in the room is still, and everything has turned quiet. You find it easier to focus and you begin to regain your perception of depth. The passage leads to the north and the blue also seems to originate from there.
- The Radiate Corridor - The light begins here, it spreads into every corner of the room and fills your senses with an exhausting feeling. The intensity is almost overwhelming. You look at your hands, and they seem to almost glow. The powers at work here are far superior to any you have witnessed before. There is a chance to turn back now, if you find your faith is weak.
- The Radiate Corridor - As the corridor continues, the light becomes even more unimaginable. The intensity begins to vibrate your jaw and you begin to hear a low humming noise in your ears. You find it very hard to concentrate now, and more doubts come to mind as the test of faith begins to take its strain.
- The Shrine Of Dawn - The statue is the first thing you make out as your eyes try to focus in all the light. The shrine honors of the god of day, for it is his light that shines upon his loyal subjects. The momument is huge, as it is incorporated into the entire room.
- The Shrine of Dusk - The statue is the first thing you make out as your eyes try to focus in all the dark. The shrine honors of the god of night, for it is his darkness that drapes upon his loyal subjects. The momument is huge, as it is incorporated into the entire room.
- The Somber Corridor - The darkness begins here, it spreads into every corner of the room and fills your senses with an exhausting feeling. The intensity is almost overwhelming. You look at your hands, and they seem to almost fade. The powers at work here are far superior to any you have witnessed before. There is a chance to turn back now, if you find your faith is weak.
- The Somber Corridor - As the corridor continues, the darkness becomes even more unimaginable. The intensity begins to vibrate your jaw and you begin to hear a low humming noise in your ears. You find it very hard to concentrate now, and more doubts come to mind as the test of faith begins to take its strain.
- The Test of Faith - In the beginning, there was night and day. And armies became massed to defend the god of each. Over time, the armies both fell short of their goals, and instead ascended, the day into the heavens of light, and the night into the heavens of darkness. However, there are those that have dedicated their lives to defend their faith, against those who wish to test theirs.
- Western Passage - The dark hallway does not welcome your presence, nor does it reject it. The passage leads onward, covered in ancient runes and writings of a civilization long forgotten.