Rooms in Dragon Cult
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- A Corridor in the Tower - Upon entering this large corridor and it appears to you that the walls are covered in an eerie black paint and the floor is a florescent green. Suddenly you hear a deep bellow from a shadow it appears to you that a red dragon is sleeping there. You notice a pile of ashes infront of his snout.
- A Corridor in the Tower - You enter another large corridor and notice it steepening. It appears to you that it winds up to the peak of the tower. There are also two cult members chanting in the middle of the room. To your west is an archers tower and to the east is leads higher up the tower.
- A Corridor in the Tower - You enter another large corridor and notice steepness in the stairway upward. It appears to you that it winds up to the peak of the tower. There are also two cult members chanting in the middle of the room.
- A Corridor in the Tower - You are nearing the stop of this spiral stairway. There is a large thumping noise coming from the shadows. When you look a little bit closer it is a large blue dragon pacing back and forth angrily. A cool breeze fills the room as it comes in from the lookout tower to the south.
- A Corridor in the Tower - You enter another large corridor and notice steepness in the stairway upward. It appears to you that it winds up to the peak of the tower. There are also two cult members chanting in the middle of the room. To your west is an archers tower and to the east is leads higher up the tower.
- A Corridor in the Tower - You enter another large corridor and notice steepness in the stairway upward. It appears to you that it winds up to the peak of the tower. There are also two cult members chanting in the middle of the room. To your west is an archers tower and to the east is leads higher up the tower.
- A Corridor in the Tower - Upon entering this room you notice one flight of stairs leading upward. Also an archers outpost to the south and to the north. The floor of this room is covered with bodies and blood. You look up to see a might silver dragon perched on top of the steeple.
- A Dungeon - You enter a deep, dank, and awefully disgusting dungeon. It reeks with fresh blood and putrid flesh that is being consumed by maggots.
- A Dungeon - You enter a deep, dank, and awefully disgusting dungeon. It reeks with fresh blood and putrid flesh that is being consumed by maggots.
- A Dungeon - You enter a deep, dank, and awefully disgusting dungeon. It reeks with fresh blood and putrid flesh that is being consumed by maggots.
- A Dungeon - You enter a deep, dank, and awefully disgusting dungeon. It reeks with fresh blood and putrid flesh that is being consumed by maggots.
- A Dungeon - You enter a deep, dank, and awefully disgusting dungeon. It reeks with fresh blood and putrid flesh that is being consumed by maggots.
- A Dungeon - You enter a deep, dank, and awefully disgusting dungeon. It reeks with fresh blood and putrid flesh that is being consumed by maggots.
- A Large Tunnel - A large tunnel spands what look like could be about 20 feet. All seems quiet although I wouldn't let your guard down. There could be cult members lurking anywhere or even blending with the pitch black shadows.
- A Lookout Tower - You stand here looking over a large balcony. A river flows gracefully below this balcony and seems to stretch on for miles. Also the forest of Haon-Dor lies to the east of the river and New Sparta lies to the southwest. The treetops seem to sway from left to right as the wind blows along the tops of them.
- A Lookout Tower - You stand here looking over a large balcony. A river flows gracefully below this balcony and seems to stretch on for miles. Also the forest of Haon-Dor lies to the east of the river and New Sparta lies to the southwest. The treetops seem to sway from left to right as the wind blows along the tops of them.
- A Lookout Tower - You stand here looking over a large balcony. A river flows gracefully below this balcony and seems to stretch on for miles. Also the forest of Haon-Dor lies to the east of the river and New Sparta lies to the southwest. The treetops seem to sway from left to right as the wind blows along the tops of them.
- A Shrine - So THIS is where the light came from. There are candles everywhere. In the center of the room there is a shrine with a statue of a Dragon on top of it. It appears to be a place of worship. The only exit is to the North.
- A dimly lit corridor - Except for the fact that there is not much light here, this corridor looks very plain. To the South is the reception desk, and to the North the corridor continues.
- A five way intersection - Not much to say about this room, there are exits North, South, East, West, and Up. There is a bright light coming from the South.
- A forboding corridor - Whew this place really gives you the chills. Exits are East and West and there is a cell to the North. You hear a soft weeping coming from the cell.
- A foul smelling hallway - WHERE IS THAT AWFUL STENCH COMING FROM? WHAT COULD PRODUCE SUCH A SMELL? I don't know but it must be BIG! A door is to the North and South, it sure smells better to the South.
- A hallway - This portion of the hallway is lit by a strange glow that seems to be rising from the floor. The farther you walk, the more you begin to sweat, which is very odd, because you are not hot at all. The hallway leads both East and West.
- A hallway in the office - This is a pretty normal place in an odd sort of way. The craftsmanship seems incredible compared to the Inns you've been to in the past, but all in all it is a very ordinary building. There is a picture on the wall. Exits are South, back to the main part of the office, and there is a glass wall and open door to the west... there is some lettering in the glass.
- A place of worship - This must be where the cultists conduct their cermonys, glofifying the Dragon. You are now treading on their sanctified ground, take care not to step in the center where a circle is drawn in chalk upon the ground. It seems this circle is the center of attention of this entire room. And to think the cult wanted you to join!
- A secret passageway - This is a dark damp passageway with spiders and cob webs all around. Excluding all the twists and turns it takes the passageway has a door to the south and a door to the west.
- Almost There! - You have finally found it the heart of the cult! The room seems to be filled with shadows. The floor has turned back to the pitch black color it started out as. There are evil monks and devious cult members hiding in the shadows and chanting. Some seem to be approaching you rather cautiously.
- Almost There! - You have finally found it the heart of the cult! The room seems to be filled with shadows. The floor has turned back to the pitch black color it started out as. There are evil monks and devious cult members hiding in the shadows and chanting. Some seem to be approaching you rather cautiously.
- Almost There! - You have finally found it the heart of the cult! The room seems to be filled with shadows. The floor has turned back to the pitch black color it started out as. There are evil monks and devious cult members hiding in the shadows and chanting. Some seem to be approaching you rather cautiously.
- Almost There! - You have finally found it the heart of the cult! The room seems to be filled with shadows. The floor has turned back to the pitch black color it started out as. There are evil monks and devious cult members hiding in the shadows and chanting. Some seem to be approaching you rather cautiously.
- Almost There! - Donner sends shockwaves towards Tayn. Donner sends shockwaves towards Enceladus. Donner sends shockwaves towards Tayn. Donner INJURES you with his MAULS. Donner hits Tayn with a shockwave! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space You have finally found it the heart of the cult! The room seems to be filled with shadows. The floor has turned back to the pitch black color it started out as. There are evil monks and devious cult members hiding in the shadows and chanting. Some seem to be approaching you rather cautiously.
- An even MORE forboding corridor - You are really getting somewhere now. You can tell by the knots forming in your stomach. Exits are East and if you REALLY wish to continue onward, West.
- Another Hallway - You are in an unfinished room.
- Another Hallway - There is a foul stench that seems to be coming from behind you must be those hideous corpses from the humans that have been killed throughout this cult. Those humans are such pathetic beings. You hear more chants and can tell they are getting louder by the second.
- Another Hallway - There is a foul stench that seems to be coming from behind you must be those hideous corpses from the humans that have been killed here. They are such pathetic beings. You hear more chants and can tell they are getting louder by the second.
- Another Tunnel into the Heart of the Cult - Your walking through what appears to be a long tunnel. For a split second there you thought you heard an old cult chant. You decide you didnt and keep on walking then you hear it again. You know it must be the chant of the clan Dofeinliak.
- Bend in the hallway - You wonder what lies around the corner to the North. You could always head back by going East.
- Chamber of the Wyrmling - You have discovered what the Cult was hiding, and if the Black Dragon Wyrmling didn't "tell" you himself, the gnawed bones and large piles of Dragon defication should. And they were intending on feeding another virgin to this horrible creature. You shudder to think what this Wyrmling will be like if it ever grows up. The only exit is to the South.
- Dark Room - This room is very dark. There is a ladder leading Up, and an exit to the South.
- Down to the Dungeon - You stand between a tunnel to your north and a dark musty dungeon to your south. If you choose to go back to the north you will be safe for the time being, but if you venture down into the dungeon you never know what may lurk there. There is always the threat of more cult members and dragons.
- Dragon Hall - Tayn presses his Coat of Arms and hops through a vortex A dimly lit corridor Except for the fact that there is not much light here, this corridor looks very plain. To the South is the reception desk, and to the North the corridor continues.
- End of the hallway - This is the end of a back hallway that is used for dubious purposes. There are doors north and west and the hallway continues south.
- Entranceway to the Main Office - As you enter this place you feel it gets stranger and stranger. People are running around in odd clothes, moving papers from one place to another. There is a shrill ringing sound, and then they pick up these things and put it up to their ears and mouths. This sort of place is not meant to exist.
- Gale's Office - Gale's office is very neat and organized, almost to the point of obsessive. It seems that she runs the organization just as well as she runs her own office. Gale is the backbone behind the business side of the orginization. The employee's don't even bother with Fred, the boss, they just come here. There is a desk here with some papers on it and some certificates on the wall. The only way out is back to the east.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- Nearing the Center - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult
- Priests Quarters - The Priests of the Dragon Cult sleep here. The only way out is West.
- So Close but Yet so Far - The chants seem to be getting louder as you walk along. The walls start to change colors from black to a blood red floor and ceiling. You know that another one of the virgins must have just been sacraficed. Blood slowly drips from the ceiling and the floor becomes very slippery.
- So Close but Yet so Far - The chants seem to be getting louder as you walk along. The walls start to change colors from black to a blood red floor and ceiling. You know that another one of the virgins must have just been sacraficed. Blood slowly drips from the ceiling and the floor becomes very slippery.
- So Close but Yet so Far - The chants seem to be getting louder as you walk along. The walls start to change colors from black to a blood red floor and ceiling. You know that another one of the virgins must have just been sacraficed. Blood slowly drips from the ceiling and the floor becomes very slippery.
- So Close but Yet so Far - The chants seem to be getting louder as you walk along. The walls start to change colors from black to a blood red floor and ceiling. You know that another one of the virgins must have just been sacraficed. Blood slowly drips from the ceiling and the floor becomes very slippery.
- So Close but Yet so Far - The chants seem to be getting louder as you walk along. The walls start to change colors from black to a blood red floor and ceiling. You know that another one of the virgins must have just been sacraficed. Blood slowly drips from the ceiling and the floor becomes very slippery.
- So Close but Yet so Far - The chants seem to be getting louder as you walk along. The walls start to change colors from black to a blood red floor and ceiling. You know that another one of the virgins must have just been sacraficed. Blood slowly drips from the ceiling and the floor becomes very slippery.
- The Chamber of the High Priestess - You have entered the Bed Chamber of the High Priestess. Now you're in trouble. The high priestess is rumored to fornicate with Dragons, some even say that she is half Dragon herself... but a half Dragons and Dragons in Delos? Impossible.
- The Chamber of the Red Wyrmling - You enter this extremely small chamber. You can't see the wall because a large dragon is taking up most of the space. The floor seems to be covered in a wet sticky slime as if the dragon has been drooling.
- The Hatchery - You are standing in a large, cool room. It's walls, ceiling, and floor are burrowed out of a strange smooth sort of stone. All around large Dragon's Eggs in various stages of devolopment incubate. Even a few hatchlings scamper about happily, gnawing on whatever their tiny little teeth find. How cute.
- The Inner Circle - This is where plans for the future of the Dragon Cult are made. Only High Priests are allowed in here, oh yeah and someone else. There are exits to the North, East, And West.
- The Outskirts of the Cult Rooms - You seem to be getting closer to the center of the cult. The chants are getting louder and more clear you can make out them saying... "lauk nayuslkeus luthor laishgmeku lasuamae eklie meiand oiutysmzyem eeiuslkdoiucne" If I were you I wouldn't want to be hanging around here when Athenauem starts chanting he seems to shake the cult.
- The Peak of the Tower - The top of this tower is a circular stone platform. You look out past the granite brim of this dais and see the beautiful as always Lords Mountain and the frigid lands of Stormspike. There is a prodigant dragon that is perched on top of a large turret that overwhelms you.
- The Tapestry Room - The wall of this room are covered with tapestries depicting, you guessed it DRAGONS, of all sizes and colors. You take a closer look and you see that the pictures are moving. You feel uncomfortable in this room, you better leave. The only exit is to the South.
- The True Heart of the Cult - You stand in a large room with a grail on the floor and a large hulking man standing with his back to you. He seems to be leaning over a corpse of a young blonde female.
- The Waiting Room - This room is filled with chairs, coffee tables and magazines. You may sit and rest here until your appointment. The office has a number of sales represenatives that can help you, provided you made an appointment. You did make an appointment didn't you? The tourist office is to the east and you see the main offices to the north.
- The dungeon - This is a dark dismal cell. It looks like the only way out is a locked door to the west. The slide opens up about 15 feet above you, but its way to slick to try and climb up.
- The middle of the office - This is an area where the employees try to work, on the various desks scattered around the room. Unfortuneately this is also a major office intersection so they really can't concentrate that well. Fred observes this area from his office to the north. The Entranceway lies west and there is a copy room to the east.
- The torture chamber - All sorts of horrible devices, implementations of pain are strewn about the room. There is a skeleton that is rotting on a rack. The only visible exit is a cell door where prisoners are kept, to the east.
- Tourist Office - Brochures every where! Wow..... you wonder where they printed all of this because printing hasn't been invented yet. To the South you see Dragon Hall, there is a room to the west and a door to the east.
- sliding - AH! You're falling! You managed to catch yourself about midway down the slide. But there is really only one way to get out of this mess and that is to let the slide take you to wherever its destination is. Or you could just sit here...