Rooms in Drow City
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- A City Street - Donner sends shockwaves towards Tayn. Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner MAULS you extremely hard. Donner MAULS you extremely hard. Donner MAULS you with his MAULS!! Donner MUTILATES you with his MAULS!! Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space You walk along the stone street and see a hug building to the north. The street itself is still illuminated by glowing orbs, and it continues on both east and west. You can see faint light flickering in the building to the north.
- A City Street - You continue down the dark street and notice that there are not many people milling about. This is definatly an odd city, because the people you do see all seem to be covering their faces with cloaks to hide who they are. The street beings to curve westward here.
- A City Street - The street grows darker as you come upon the houses of the city. Immediatly to the south stands the third house of this city. The orbs that have been illuminating the street as you walk trail off here. The carved street continues to the west and goes back the way you came.
- A City Street - The streets continue along here, cut from the rock below. The glow from the orbs is almost gone and without your infravision you would be totally blind now. To the north is the warrior academy where the best drow go to train from birth. The street continues to the west.
- A City Street - The road in the city gets totally dark here as you have come upon the second greatest house in the city. The gate outside the house takes up most of the view to the south, but even more amazing is what lies to the north. There is a huge compound to the north, with an even bigger gate.
- A City Street - The street continues here, you can see the gates of the first house to the south, and there is always more street to be traveled both north and east. There are some guards about making sure no one is too blatant about their intentions.
- A City Street - The street dead ends here, you can make out a building to the west, and there is always the way you came following the street back to the south. The glowing orbs end at the cavern wall to the north.
- A City Street - Phew!!! It's a bit ripe in here. There are stalls lining both sides of the wall in here and a big sleigh in the very back. You can hear hoofs scratching the ground in a frenzy and antlers rustling against the gates. They look eager to get out and the one at the back with the red nose looks downright vicious. He's the only one that isn't rattling his antlers he's just flashing you a menacing grin.
- A City Street - You are walking along a dark street carved out of the rock floor of the cavern. The streets leads north and south, both trailing off in the vast darkness of this city. The only light comes from red glowing orbs hanging in midair on the sides of the street. Not many people are out, and those that are do not look like they want to be talked to. You can see the city entrance to the east and an old building to the west.
- A Dark Hallway - The darkness continues down this hallway, getting so thick you feel like it is going to choke you. The air here feels like a tangible object, as if it knows how to make your imagination wander. Suddenly you come to a wall at the end of the corridor. Is this a DEAD end?
- A Dark Hallway - As you walk down this hallway it seems to be getting darker and darker. As if a cloud of magical darkness surrounded you. You can't even see the walls that are only two or three feet on each side of you. There isn't even a faint glow coming from the room you just left. The darkness feels like it is sliding around you.
- A Hallway - You are in a long hallway lined with adamantite. The walls are engraved with pictures of elves and spiders. The hallway continues east and west. As you look down the hallway you can make out one or two figures moving away from you. To the north is a obsidian stairway.
- A Hallway - You can see small spiders crawling along the walls here, and it gives you a forboding sense of what is to come. You can hear a low set of droning coming from somewhere at the end of the hallway. With all the chanting you are finding it hard to think, and the spiders seem to be trying to crawl up your pants.
- A Hallway - The hallway ends here, and it is none too soon. The droning you heard is coming from a room to the south, and it is still continuing. The sound if definatly coming from a group of women. To the north you see a door with no real markings on it.
- A Hallway - This hallway leads through the building in most directions.
- A Long Hallway - The hallway seems to continue on forever. Whatever it is that is moving about in the shadows seems to be moving away further down it. You can see no definite end to the hallway, as it continues both eastward and westward.
- A Tunnel - You enter a tunnel that looks rather rough by Drow standards. It leads down underneath the city as far as you can tell. This must be where the driders are sent after they are first changed. The tunnel look like it opens up to the south.
- A Tunnel - The tunnel leads off to the north, and smell very rank. As you look around you see a grate in the ceiling, that probably lead up to a section of the city above. The tunnel is dark, and steam is rising from the small cracks in the floor. The walls are rough and do not look like they have been worked by Drow craftsman.
- A Underground River - The trail continues eastward along the shore of this dark river. You can't seem to make out anything that is in the river, and it's serene surface make it look appealing for a drink. You remember where you are, and realize that not all is as it seems in the vast catacombs of the underdark. The river flows eastward, and so should you.
- Chamber of the Driders - As you enter this room you see a hideous sight. There are three drow priestess gathered around a male drow chanting. The male drow is chained to the floor, and his form is changing as the women chant. He begins to scream as his legs curl up and his lower torso starts to sprout spider legs. They are turning this drow into a Drider!
- Entryway of the Second House - As you enter this grand room you notice that there is a huge mural on the wall that takes up most of the space. There are statues placed neatly around the room, and you get the sense that this house is a very organized one. There is attention to detail in every facet of the house. You smell something foul coming from the west and to the south you here rumblings. A hallway heads off into the darkness to the east. Decisions Decisions.
- The 3rd House - This is the entryway to the third house of the city. The room is decorated with glowing statues of strange evil looking creatures. The room is large since it is the center of a large stalagmite. The walls and statues are all perfectly smooth and look like the were magically created. The room has a dull red glow. You see the gate to the north and an ornate door to the south.
- The 3rd House Treasury - The treasury look a bit barren, but their is a little gold left. This room does not look as well tended as the rest of the house. There is a small heap of coins on the floor. Maybe this house just bought something?
- The City Entrance - You are at the entrance of an underground city that fills this enormous cavern. Towards the center of the city you see a great column glowing with an erie light. The gates to the city are fashioned from Adamantite, one of the strongest metals in all the realms. Oddly they stand wide open as if they were begging for visitors to pass through. There are strange statues along the walls to the city and glowing designs upon the walls. As you look at the city you cannot suppress feelings of wonder and danger.
- The Clerics' Academy - This academy is lavishly decorated with fine tapestries and other fine works of art. You can see several spider statues are that are posed in different postions. To the north is the barracks where the lower priestess are in training sleep. Off to the west you see a hallway.
- The Entrance Hall - You stand in the entrance way to the temple which opens up to the north into a large hallway going east and west. Small statues os spiders line the entrance way's walls.
- The Entrance To The Temple Of Lloth - The temple is the largest building in the city. The doors are beyond your imagination. You could buy a city on the surface with the ore used in the doors. The temple stands before made of solid black rock. You feel the evilness of the place in your bones.
- The Grand Stairway - You are at the bottom of a obsidian stairway. The stair are as black as night, and the rails are made from a mixture of gold and silver. The craftmanship is amazing. They lead up to a hallway.
- The Grand Stairway - As you come to the bottom of the stairs you see a large set of golden doors to the north. The base of the stairs has two spiders guarding the entrance. It looks like there is going to be some fighting if you wish to continue your journey.
- The House Barracks - This barracks is where they keep the common drow warriors of the house. You see bunks chiseled into the walls all around the room. The barracks seems to be empty except for a couple of drow sentries at their posts. You get the feeling that the house is preparing for something big, because all the warriors are out for training.
- The House of Weapons - This room has an array of finely crafted weapons all being shown in display cases on the wall. You can see several weapons from the surface as well. The surface weapons must be booty from raids on elven villages. In the corner is the weaponsmaster himself, waiting to show you his sword techniques.
- The Mages' Barracks - The mage's living quarters is rather clean with the exception of a few used component containers. It is rather well decorated as well. Cots line the floor for the mages to sleep on. The only door is to the south.
- The Master's Chamber - The master of the priestess academy has a rather well kept room with a table and chairs in the back of the room for meetings. You also take note of all the books that line the walls on ornate shelves. All the prayers that the priestesses give to Lloth must be stored here. The master is here, and she has been waiting for you.
- The Slave Chamber - This room has the foul stench of goblin and orc about it. It would seem that this is the slave pen, where the dark elves keep creatures captured durings raids. You can't help but feel sorry for these pitiful welps, even though they are foul monsters.
- The Throne Room - The throne stands empty as the Matron Mother is already on her feet to greet you. The room's walls are covered with paintings and murals from the surface. This is a rich room indeed, there is a fountain in the center of the room that adds to the scene.
- The Throne Room of the Second House - This room is lavishly decorated with magical artifacts that glow with their power. This is definatly one of the more powerful houses in the city. The throne sits here but there is no one sitting in it. The Matron Mother has risen to, shall we say, greet you.
- The Treasury of the First House - The treasury of this house is far from empty. Chests line the walls, all with huge locks on them. The room itself is small and cramped, but judging from the number of chests and the misc gold lying around you would wager this is quite a find. Unfortunatly, the drow who guard the money have different ideas about who is leaving with any.
- The Treasury of the Second House - This treasury is E M P T Y. You see nothing at all in here, it must be because of all the training the Matron Mother has been sending her troops to. The room is barren and quiet, you feel cheated.