Rooms in Faerun
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- A Crossing Of Corridors - Here a narrow east-west passage crosses with a wider passage to the north and south. The air is dank, and has an odor of decay and debris. Not a nice place at all really...
- A Dirt Path - The fog isn't as thick here. Sunlight manages to filter through now and again. It feels almost peaceful but yet you still have that uneasy feeling that someone or something is watching you. There is something scratched into the bark of the tree.
- A Dirt Road - The path approaches three steps that rise to a pair of wooden doors, with brass handles and knockers, which are the only entrance to the manor. No guards stand outside, although you do not doubt that you are under observation from some vantage point. Within the manor you will undoubtedly be able to find the baron, and perhaps find out if he is in need of your help (perhaps a reward is in the works).
- A Long East-West Passage - This is a long, narrow passage leading east and west. The walls are damp and covered with mildew and fungus. There is a very unhealthy air about this place and you're beginning to want out of here... soon.
- An Old Mansion - The red stone structure that houses the Baron and his house lies to the south, a few dozen yards along the trampled path. At this point, the front of the house is visible glass windows looking out from the facing over a neatly tended garden, through which the path runs. A cart without horses, for the Baron, stands near the entrance, as does a white stone statue, sans arms, which stands in the middle of the garden. The house is quite stately, and well kept despite these dark times.
- Faerun's Information Center - Though Faerun's library is new it's shelves seem to be very well stocked. Did you know you have to hold a book to read it? See that Tiny bulletin board on the wall over there? If you look board you might learn some interesting tips.
- Faerun's Town Square - Faerun is a bustling little town that is located north of Delos in the mystical land of Moonsea. It is said that all life begins here and to leave Faerun before your 20th life cycle is foolish indeed. There is a Sign here.
- More Of The Hallway - This short corridor links the kitchens to the dining hall, and is an insulation between the two, so that guests are not disturbed by the kitchen staff working (and vice versa). The walls are plain, and bear only white paint as decoration.
- The Dining Room - This chamber is dominated by a massive table that could seat thirty, which is, like the rest of the furniture in this room, covered with white cloth. The Baron has had little cause to celebrate since the darkness that has claimed the land (and took his family), and thus it has remained unused for months. Crystal chandeliers hang from the rafters, and could illuminate the chamber for hours, though the task of lighting them would take hours.
- The Dirty Hallway - The doors open onto a marble hall, covered with a thick red rug, and flanked by white marble statues, of the nymphs of ancient legend, each representing one of the seven virtures, and the seven sins, in order. Between the statues hang oil paintings, mostly landscapes but also some portraits of ancestors of the Baron and his House. Long banners flank the door, bearing the Baron's Coat of Arms, and of course the Imperial Coat of Arms, seen throughout all Imperial holdings.
- The Entrance - At one stage a quiet research area used by the priests, this chamber has been usurped and converted to a not dissimilar function, though the texts now researched here would cause the eyes of a priest to explode in their sockets, followed closely by their brains. Dark tomes of ancient origin line a wooden shelf set in the west wall a reddish glow suffuses them, indicating the presence of a magical forcefield, to deter unwanted perusal- as if the very fact that reading most of these tomes leads to agonizing death was not enough.
- The Faerun Inn - You enter a Portal to Faerun. Faerun is reknown for it's hospitality. This cosy little Inn has the best food and beds around. Stay a while.
- The Kitchen - Once an orderly kitchen where scores of meals were prepared, the kitchens have been transformed into a scene of bloody murder. Some vile creature has managed to infiltrate the Baron's manor, and then secreted itself in here, massacring all that enter, until it gets a chance to strike at the Baron. Blood, some of it fresh, coats every available surface, while gutted corpses hang from meat hooks on the ceiling, blood and gore dripping onto the floor. A basket of severed heads sits near the door, while a pile of dismembered limbs fills the preparation tables, many of them speared with knives and forks. The stench is horrid, and assaults your nostrils. Woe to whoever else may enter this kitchen, for the beast responsible for this will quickly dismember them as it has everyone else, and add you to its grisly and stinking collection.
- The Magician's Room - This foul workplace contains unspeakable experiments, combining the sciences of alchemy and surgery with the magical arts of Evocation and Necromancy. The result is a twisting, writhing mass of flesh in several large glass beakers, that will be ground up and consumed by the horrid minions of the Magician, to grant them all unspeakable powers and abilities. This workplace is an abomination to some, a great find to others. There is a stone staircase leading down.