Rooms in Ghenna
← Back to Areas
- A barrow mound. - You are standing atop a barrow mound which is about 15 feet in diameter. There is no vegetation inside the circle, strangely enough. A low cumulous of swirling mist engulfs you from the knees down, making it look as though you are partially buried.
- A city street in Ghenna. - Tayn presses his Coat of Arms and hops through a vortex A north-south street in Ghenna. This narrow lane runs North to South. The city wall towers above you to the east, and a door lies West, beneath a glowing red light.
- A culdesac - You are standing on a cobblestone circle of a small culdesac. To the East is a large fountain, and a door lies to the North, beneath a large tavern sign depicting the unspeakable.
- A fountain of tears. - A large fountain containing the tears of those slain within the city limits has been erected here, abutting the east wall of the city - it looks quite deep and wide. The water is a crystaline blue which exudes holiness, something quite strange for such an evil city. Exits lead West, North and South.
- A labyrinth of bodies. - You are standing within a labyrinth created from bodies which are stacked 10 feet high. It seems that some of the bodies are still warm, and an occasional moan or cry of despair comes from the mass.
- A long sloping tunnel. - You are in a long tunnel which slopes ever so slightly toward the South. The smooth rock walls look like they are sweating - there is SO much moisture.
- A north-south street in Ghenna. - The best little whorehouse in Ghenna. This room is lit by the glow of several red lights. Lingerie, and various pleasure toys litter the floor, which is carpeted in a lovely mauve shag. To the south is a waiting room where you can see a couch sitting behind a glass coffee table.
- A slimey footpath. - What the hell?! This footpath is covered with a slimey substance akin to ectoplasm - its really gross. The path is so slippery that you cant ascend to where there is a covered walkway above you. Your only option is to go West.
- A slimey footpath. - The slime seems to be lessening a bit here, though the way is still as slippery as can be. A clearing can be seen to the South.
- A slimey footpath. - The slime just keeps getting thicker as you walk along. There are many dead animals that apparently became bogged down here. There are exits to the North, and East.
- A slimey footpath. - A small clearing. There is virtually none of that ectoplasmic crap here. This clearing consists of red clay dirt, with a few boulders lying around you. Apparently it is a primitive pathway of some sort, for to the South you can see what appears to be the mouth of a cave.
- A street in Ghenna. - This narrow, dimly lit street leads East into darkness, and West towards the city entrance. The rubble from fallen buildings has made any other exits impossible.
- Abode of the Efreeti. - You have entered the magical abode of the great Efreeti. Done in an eastern motif, this room glimmers with all the amenities one could want. Pillows, rugs and candelabra are everywhere. This definitely looks like the lap of luxury. To the North lies the forbidden treasure room, to enter it is to ask for certain death.
- An underground cavern. - Tayn presses its Coat of Arms and hops through a vortex This small underground cavern is the most humid place you have ever been in. Moisture trickles down the smooth rock walls in large rivulets, and water drips on your head from the ceiling above. A passageway leads South.
- An upstairs hallway. - Tayn presses its Coat of Arms and hops through a vortex The end of the hallway. You have reached the end of the hallway. A door towards the South stands ajar, while the hallway continues Eastward, back where you came.
- An upstairs hallway. - You are in a small upstairs hallway. To the West is the top of the stairs while to the North there lies a door, behind which you can hear some faint singing... the dusky voice sounds almost feminine.
- An upstairs hallway. - You are standing in an upstairs hallway in Blood Tavern. A door lies South, while to the East is the top of the stairs.
- At the undead bar. - A long bar stands here constructed of God only knows what. It appears to be made of human flesh sewn together with the hair of various beasts. Although sturdy, the bar is very pliant to the touch, and it seems to be MOVING ever so slightly, as if it were ALIVE!
- Blood Tavern. - You are standing inside Blood Tavern - a bizarre looking place, at first sight. The parquet floor creaks under the weight of an odd looking bar to the north which seems to be moving somehow. Next to the bar a stairwell disappears into blackness above. The ceiling is vaulted, and sports three candeled chandeliers, which hang like victims above you.
- City limits of Ghenna. - You are standing inside the city limits of Ghenna. Once a booming barter town, it is now a haven for the evil which it bred over long years under the rule of the hubristic Lord Suzerain. In virtually every corner you see ruins of some sort or another intermingled with old, age-whitened bones from all manner of beasts.
- The best little whorehouse in Ghenna. - This room is lit by the glow of several red lights. Lingerie, and various pleasure toys litter the floor, which is carpeted in a lovely mauve shag. To the south is a waiting room where you can see a couch sitting behind a glass coffee table.
- The card table. - A card table constructed from the skeleton of an odd quadroped sits here, with a few unplayed hands left sitting upon it... Wonder where the rest of the poor souls' bodies are. The tavern door lies east of here, while to the north is a bar made of what appears to be human skin.
- The end of the hallway. - The madame's room. This is the madame's room. A large bed stands against the opposite wall, under a ceiling made entirely of mirrors. The two lamps that are located on either side of the bed are draped with a gauzy red material which casts an eerie glow on an array of dildos which are mounted on the wall like trophys.
- The lair of the Deepspawn. - A quivering jaunt. This room moves so much that you have a hard time keeping your feet. The red mucus is hanging from the walls and ceiling in tenebrous strings that look quite sickening. A dark spot on the West wall hints at the only possible exit.
- The madame's room. - Donner sends shockwaves towards Blaze. Donner sends shockwaves towards Aiden. Donner sends shockwaves towards Blaze. Donner sends shockwaves towards Tayn. Donner INJURES you with his MAULS. Donner rips apart the fabric of time and space The end of the hallway. You have reached the end of the hallway. A door towards the South stands ajar, while the hallway continues Eastward, back where you came.
- The streets of Ghenna. - The smell of death. You are standing in what appears to be the town graveyard. Nobody feels the need to bury the dead, so the corpses are just strewn about in no particular order. And the smell, oh boy! It's all you can do to keep from losing your lunch right now.
- The streets of Ghenna. - Tayn presses its Coat of Arms and hops through a vortex A dead end. The street dead ends here in a twisted mass of brambles. A high city wall looms over you to the West. It seems the only exit is North.
- The top of the stairs. - You are standing at the top of the stairs in Blood Tavern. Darkness prevails in the small hallway which runs east to west. Below you is the bar of human skin.
- The trading post. - You are standing in what was once the trading post. A dais stands in the nothernmost end of the room with a toppled podium upon it. Wooden benches lie tipped over in virtually every reach of this auditorium sized room. The city streets of Ghenna lie South of here.
- The twisting hedges. - You are standing amongst a row of twisting hedges about 7 feet tall. Pathways through the hedges lead in all cardinal directions.
- The waiting room. - This is a quaint little waiting room where the customers to this brothel can relax and kick back at will. A lovely floral couch is sitting here before a solid glass coffee table littered with lingerie magazines. To the West is a staircase.
- Under the bones. - Donner sends shockwaves towards Aiden. Donner sends shockwaves towards Tayn. Donner INJURES you with his MAULS. Donner INJURES you with his MAULS. Donner hits Tayn with a shockwave! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you very hard. Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner MAULS you with his MAULS!! Donner MUTILATES you with his MAULS!! Donner MUTILATES you with his MAULS!! Donner rips apart the fabric of time and space The lair of the Deepspawn. You have entered a 20 foot square opening that appears to be a lair of some sort. Bones lie strewn about in every corner - most of them appear to be human bones. A big pile of treasure sits in the center of the room covered with the red mucus that lines the walls here. Exits lead in all cardinal directions.
- Upstairs in a trashed home. - A child's room. This was evidently a child's room. Toys (most of them broken) lie scattered around the place. A mattress leans against the far wall, completely slashed down the middle, its stuffing in a heap on the floor. One of the dolls here seems strangely lifelike... Bizarre!