Rooms in Hall of Heroes
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- A Battlefield - At first glance around this enormous, blood-filled battlefield, you noticenothing but piles upon piles of dead bodies, blood, and guts. You make a quickcount of the bodies and find that there are exactly 999. As you stand nearfreshest of the corpses, you look up and notice the creature, which must havebeen the murderer of these innocent beings, glaring at you. You try to run, At first glance around this enormous, blood-filled battlefield, you notice nothing but piles upon piles of dead bodies, blood, and guts. You make a quick count of the bodies and find that there are exactly 999. As you stand near freshest of the corpses, you look up and notice the creature, which must have been the murderer of these innocent beings, glaring at you. You try to run,
- A Circle of Stones - The small god entrapped by the wizard looks at you with an insane expression. Four hundred years of imprisonment doesn't do much for ones...
- A Corridor - You pass through the doorway into a long narrow hallway, lined with bookshelves, portraits and various other paraphenalia of the Squires of this town. A thick rug covers most of the floor, and a neat doormat has been discreetly positioned near the entrance to allow visitors to clean their boots and save the quality of the doubtlessly expensive rug. The ceiling is supported by thick exposed beams of oak, from which chandeliers depend, affixed to sturdy iron chains as thick as your forearm.
- A Dark Corner - As you enter the room you see a small man sitting in a corner gulping downhis bottle of Jack Daniel's. He looks calm and gentle as he enjoys his drink.Suddenly, he turn his attention to you, you start to panic as you see his eyes.Eyes you have never seen before but heard of from stories that have been toldin your town. You then realise that these are MadDog's Eyes. The man sittinginfront of you has been infected by Woofer the Bloodthirsty, Lethal and As you enter the room you see a small man sitting in a corner gulping down his bottle of Jack Daniel's. He looks calm and gentle as he enjoys his drink. Suddenly, he turn his attention to you, you start to panic as you see his eyes. Eyes you have never seen before but heard of from stories that have been told in your town. You then realise that these are MadDog's Eyes. The man sitting infront of you has been infected by Woofer the Bloodthirsty, Lethal and
- A Dark Laboratory - From whence you came the dark alcove that you just entered appeared small and in descript, but now that you stand within the room itself, you behold its massive glory. You decide, after noticing all the shelves around the room with magical odds and ends, that the room is more of a laboratory. A huge adamantine desk is in the far corner of the room next to a huge bay window with purple drapes. You surmise that not even the power of the gods could tear this desk asunder. On the opposite end of the room some purple drapes are closed tightly with a soft glow coming out from under them.
- A Dark Stairwell - Upon entering this room you are able to determine that, at one point, thiswas most likely a supply closet. The shelves have since been stripped of anytools that were once present, and there is a gaping hole in the northwesternpart of the room. Crudely crafted stairs lead straight down and fade intodarkness. You are almost certain that you can hear maniacal laughter comingfrom far beneath you, and a sudden burst of heat blows your hair back as you Upon entering this room you are able to determine that, at one point, this was most likely a supply closet. The shelves have since been stripped of any tools that were once present, and there is a gaping hole in the northwestern part of the room. Crudely crafted stairs lead straight down and fade into darkness. You are almost certain that you can hear maniacal laughter coming from far beneath you, and a sudden burst of heat blows your hair back as you
- A Home for Destruction - You stand in a room cluttered with CD's, magazines, and other nonessentialthings. Not withstanding several handily placed weapons, the room is perfectlystaged for disaster. The room would, of course, be incomplete without theunruly looking man hidden deep within the room's rubble-like merchandise. You stand in a room cluttered with CD's, magazines, and other nonessential things. Not withstanding several handily placed weapons, the room is perfectly staged for disaster. The room would, of course, be incomplete without the unruly looking man hidden deep within the room's rubble-like merchandise.
- A Misty Cavern - You are in the center of an enormous white cloud that floats alone in the middle of the sky. The base of the cloud seems solid, and when you look around you notice that this place looks inhabited. There is a huge fireplace, comfortable furniture, a big desk with some strange items on it, and walls that are lined with shelves full of books. On one side of the cloud there is a huge opening in the mist from where you can look upon Delos, and would even be able to see beyond that if not for the enormous body of a silver dragon obstructing your vision.
- A Misty Forest - Something just doesn't feel right in this place. You walk through theforest blindly, trying to make out anything at all through the heavy mist. Dark shadows constantly dash past you, brushing by your legs. Rotting leavescrunch below your feet as you slowly make your way along, searching for anysign of life. Suddenly you see a darker area over to your left and decide tohead that way. As you get closer, you realize that the dark area is in fact acave, and decide that this might be a good place to set up camp for a littlewhile. The mist thins as you enter the darkness, and after lighting yourtorch, you breathe a sigh of relief at being able to see again. As you makeyour way to the back of the cave, the light from your torch glints off Something just doesn't feel right in this place. You walk through the forest blindly, trying to make out anything at all through the heavy mist. Dark shadows constantly dash past you, brushing by your legs. Rotting leaves crunch below your feet as you slowly make your way along, searching for any sign of life. Suddenly you see a darker area over to your left and decide to head that way. As you get closer, you realize that the dark area is in fact a cave, and decide that this might be a good place to set up camp for a little while. The mist thins as you enter the darkness, and after lighting your torch, you breathe a sigh of relief at being able to see again. As you make your way to the back of the cave, the light from your torch glints off
- A Perilous Cliff - An eerie darkness has fallen over the land, as large black clouds hide thesun from existence. You have been climbing this peek for hours, but the windshave picked up sharply, at times nearly knocking you off your feet. However,with a crack of lightning, your luck finally runs out, and you are engulfed ina steady downpour of rain that instantly drenches you, and to your greatdismay, your light. Not giving up, you press forward, groping about in thedarkness while making sure to stay away from the edge. As you feel your wayaround, you discover to your great delight what appears to be the faint image An eerie darkness has fallen over the land, as large black clouds hide the sun from existence. You have been climbing this peek for hours, but the winds have picked up sharply, at times nearly knocking you off your feet. However, with a crack of lightning, your luck finally runs out, and you are engulfed in a steady downpour of rain that instantly drenches you, and to your great dismay, your light. Not giving up, you press forward, groping about in the darkness while making sure to stay away from the edge. As you feel your way around, you discover to your great delight what appears to be the faint image
- A Small Shrine - Here stands a small shrine with four swords in the background. You canmake out the symbols, one a sword with a symbol of a Hammer, one with a symbolof a solid circle within another that glows white, one with a symbol of a pairof dice, and the last one, closest to a figure you did not see before, has a Here stands a small shrine with four swords in the background. You can make out the symbols, one a sword with a symbol of a Hammer, one with a symbol of a solid circle within another that glows white, one with a symbol of a pair of dice, and the last one, closest to a figure you did not see before, has a
- Albundy's Shoe Store - Well well well look what we have here.. A SHOE STORE. Not just that but awomen's shoe store.. Boy how degrading it must be to have to sell women'sshoes for a living.. But hey don't get me wrong, he looks haggard but he's got Well well well look what we have here.. A SHOE STORE. Not just that but a women's shoe store.. Boy how degrading it must be to have to sell women's shoes for a living.. But hey don't get me wrong, he looks haggard but he's got
- Arsonsmith's Smithy - Well where the hell else would Arson hang out, get it, ArsonSMITH. Geesh.This is where he.. Where he well you know where he smiths arsons. Duh. Well where the hell else would Arson hang out, get it, ArsonSMITH. Geesh. This is where he.. Where he well you know where he smiths arsons. Duh.
- Cami's Party Room - Whoa.. This room kinda makes you dizzy.. All those pinwheels everywhere, all spinning and spinning and spinning and spinning and spinn.... Ergh better close your eyes for a minute. There, ok that's better. Whew. Wonder what powers them all? Oh wait it must be Cami whirling around and around and around and around and around and around and.. Huh oh getting sick again... Ergh help help I'm being repressed.
- Canada - Appalachian Mountains is Canada's east-coast, guarded by the Atlantic Ocean. Uncomprehendable cheers can be heard from this say, most likely coming fromdrunk Newfies on their boats. Appalachian Mountains is Canada's east-coast, guarded by the Atlantic Ocean. Uncomprehendable cheers can be heard from this say, most likely coming from drunk Newfies on their boats.
- Circi's Hideout - It's Circi's Hideout. You know I hear heros don't like having their hideouts exposed by would be looters.. Ie YOU. I would really think after the first couple of heros attempting to kill you and do mean bad evil nasty horrible terrible awful things to you that you'd learn, but noooooo.
- Dalamir's Playroom - As you enter the room you see a small man sitting in a corner gulping downhis bottle of Jack Daniel's. He looks calm and gentle as he enjoys his drink.Suddenly, he turn his attention to you, you start to panic as you see his eyes.Eyes you have never seen before but heard of from stories that have been toldin your town. You then realise that these are MadDog's Eyes. The man sittinginfront of you has been infected by Woofer the Bloodthirsty, Lethal and As you enter the room you see a small man sitting in a corner gulping down his bottle of Jack Daniel's. He looks calm and gentle as he enjoys his drink. Suddenly, he turn his attention to you, you start to panic as you see his eyes. Eyes you have never seen before but heard of from stories that have been told in your town. You then realise that these are MadDog's Eyes. The man sitting infront of you has been infected by Woofer the Bloodthirsty, Lethal and
- Druhim Vanashta - In those days the Earth was not a sphere and the demons dwelled in vastmagical caverns beneath its surface. Wondrous cities dotted the land andstrange peoples and fabulous beasts prowled the deserts and jungles of theworld. Supreme among those mighty demons was Azhrarn, Nights's Master. He itwas whose pranks made nightmares on Earth, who brought desire and danger tothose it amused him to visit, and who could grant wonders and create horrors In those days the Earth was not a sphere and the demons dwelled in vast magical caverns beneath its surface. Wondrous cities dotted the land and strange peoples and fabulous beasts prowled the deserts and jungles of the world. Supreme among those mighty demons was Azhrarn, Nights's Master. He it was whose pranks made nightmares on Earth, who brought desire and danger to those it amused him to visit, and who could grant wonders and create horrors
- Entrance to the Hall of Heroes - As you step into the lobby, you immediately notice a cool breeze flowing in from the courtyard to the north. The lobby walls are all made of glass, allowing you a full view of Delos and the surrounding areas. There is a large desk in the corner of the room along with a chair that is facing away from you. You can hear the trickling water from a nearby fountain and feel at peace. There is a SIGN here that screams for newbies to read it.
- Frie's Retreat - You have followed a bloody trail to its end and have arrived at a door to arun down shanty. Peering out from the window is a disheveled looking man whoappears to be out of options and has decided to fight to the end. He stumblesforward, eyes gleaming, and attacks. You no longer have time to think justreact or run before he destroys you. The madness has come and you are the next You have followed a bloody trail to its end and have arrived at a door to a run down shanty. Peering out from the window is a disheveled looking man who appears to be out of options and has decided to fight to the end. He stumbles forward, eyes gleaming, and attacks. You no longer have time to think just react or run before he destroys you. The madness has come and you are the next
- Gaultier's Boutique - As you step into the boutique, your eyes are blinded momentarily as theyadjust to the glare surrounding the many pieces of clothing here. All aboutyou are magnificent designs fit for royalty, all hand tailored by Gaultierhimself. If you don't have a cashcard handy, you might want to consider As you step into the boutique, your eyes are blinded momentarily as they adjust to the glare surrounding the many pieces of clothing here. All about you are magnificent designs fit for royalty, all hand tailored by Gaultier himself. If you don't have a cashcard handy, you might want to consider
- Massacre - You smell death in the air. The bones of strange creatures are scatteredthroughout the room. Havok stands in the center of the room with his foot You smell death in the air. The bones of strange creatures are scattered throughout the room. Havok stands in the center of the room with his foot
- Mirara's Retreat - The lights are dim, and it's hard to see into the corners, but theredoesn't appear to be a lot of extra stuff in here. The room is as quiet andsubdued as its owner. A room of mysteries - for a lady of mysteries. Some The lights are dim, and it's hard to see into the corners, but there doesn't appear to be a lot of extra stuff in here. The room is as quiet and subdued as its owner. A room of mysteries - for a lady of mysteries. Some
- Moof's Messy Little Room - Cute little decorations surround you as you enter this messy little bedroom. A pair of leggings is draped over a comfy looking sofa. Shoes are kicked off in the corner. Little dolls and other knick knacks line a shelf against the far wall. What a cozy little room.
- On a large basking rock - You enter a large cavern. Beneath your feet is an immense stone, easily one hundred feet long. Sunlight pours through a large crack in the ceiling, heating the room until it is almost unbearable. The surrounding cavern seems oddly dark and as the sweat starts to drip down your forehead. You have the strange feeling that you are being watched.
- Scarlett's Scary Place - Darkness prevails as you enter a hazy room. Red leather predominates yoursurroundings. It is as though you have stepped into a deja vu of an eroticdream you once had. Various trinkets used for torture are hung neatly on the Darkness prevails as you enter a hazy room. Red leather predominates your surroundings. It is as though you have stepped into a deja vu of an erotic dream you once had. Various trinkets used for torture are hung neatly on the
- Shock's Electric Light Orchestra - The atmosphere in this room seems supercharged. Colors flash by you andlightning bolts whiz by as if there is an indoor electrical storm going on allaround you. Energy crackles and snaps as if looking for a place to ground. The atmosphere in this room seems supercharged. Colors flash by you and lightning bolts whiz by as if there is an indoor electrical storm going on all around you. Energy crackles and snaps as if looking for a place to ground.
- The Counting Room - You stand inside a small stone chamber, in which you see a single table andchair. Suspended from the ceiling, directly over the table, is a naked lightbulb. It's not the gray walls or the open vault you notice first, it's the You stand inside a small stone chamber, in which you see a single table and chair. Suspended from the ceiling, directly over the table, is a naked light bulb. It's not the gray walls or the open vault you notice first, it's the
- The Demon's Stash - You have stumbled upon a dark small room in the hall where Private keepshis treasure that might be useful at a later time. Heaps of valuable equipmentare piled about the room, look carefully you might find some bit of stuff to You have stumbled upon a dark small room in the hall where Private keeps his treasure that might be useful at a later time. Heaps of valuable equipment are piled about the room, look carefully you might find some bit of stuff to
- The Flame Tree - You are in the upper branches of one of the biggest flame trees you have ever seen. Unlike all other flames trees you have ever seen though, this one appears to be living up to its name! The bark is blackened, almost charred, yet the tree grows healthily, unhindered. This, however, goes unnoticed, as the bright red leaves of the tree dance and twinkle, as they incredibly burn in an eternal fire that is hot to touch, as your poor hand will atest, yet leaves no damage to the tree.
- The Hall of Heroes - A serenity seems to hang in the air of this place. The only sound besides that of a distant, howling, wind are the light taps of your footsteps that echo boisterously down the hallway, announcing your presence to all of those who inhabit this hallowed residence. The floor is composed of a white marble tile containing glittering, black blotches running throughout. The speckles dance about, at times coming together to portray faces of great beings long faded but not forgotten. Huge pillars of a white, blasted, sandstone rise from the floor and flow smoothly into the vaulted ceiling that houses the Hall. The Hall is dimly lit solely by candles carefully positioned in the center of the Hall, fastened in triplets to golden stands that extend from the floor to reach out to about three feet in height. Regardless of the light's presence, the majority of the hall is engulfed in darkness, as if the dark refused to acknowledge the candles' presence. As the hall stretches into the night, the hall seems to surrender to the darkness, leaving only the miniature balls of fire held in place by now invisible but present candle holders. This Hall is home to those few who embody the Heroic qualities that so many have striven for and failed. It is known to all simply as Hero Hall.
- The Hall of Heroes - A serenity seems to hang in the air of this place. The only sound besides that of a distant, howling, wind are the light taps of your footsteps that echo boisterously down the hallway, announcing your presence to all of those who inhabit this hallowed residence. The floor is composed of a white marble tile containing glittering, black blotches running throughout. The speckles dance about, at times coming together to portray faces of great beings long faded but not forgotten. Huge pillars of a white, blasted, sandstone rise from the floor and flow smoothly into the vaulted ceiling that houses the Hall. The Hall is dimly lit solely by candles carefully positioned in the center of the Hall, fastened in triplets to golden stands that extend from the floor to reach out to about three feet in height. Regardless of the light's presence, the majority of the hall is engulfed in darkness, as if the dark refused to acknowledge the candles' presence. As the hall stretches into the night, the hall seems to surrender to the darkness, leaving only the miniature balls of fire held in place by now invisible but present candle holders. This Hall is home to those few who embody the Heroic qualities that so many have striven for and failed. It is known to all simply as Hero Hall.
- The Hero Courtyard - A peaceful serenity feels the air as you take a breath of fresh air. The weather here seems to always be beautiful, sunny with a cool breeze carried up from Delos. There is a fountain in the center of the room trickling crystal clear water, and plants and trees surround the are completing its ambiance. To the east, there is an endless pasture leading into a lush forest, and to the north you can make out some smaller buildings.
- The Hero Courtyard - A peaceful serenity feels the air as you take a breath of fresh air. The weather here seems to always be beautiful, sunny with a cool breeze carried up from Delos. There is a fountain in the center of the room trickling crystal clear water, and plants and trees surround the are completing its ambiance. To the east, there is an endless pasture leading into a lush forest, and to the north you can make out some smaller buildings.
- The Living Room - The living room would actually look nice if the wallpaper weren't peeling off the wall and if it were picked up and had some curtains in the windows! But you can't have it all, eh? Too bad this place doesn't even have a little bit! Oh well ... there is a television in here, that must count for something. There's also a very beat up looking old gray sofa.
- The Pasture - You have arrived at the corner of a lush, green pasture. Graceful Unicorns linger by the shores of a large, crystal clear lake. A wide variety of horses enjoy the pasture area and even a small herd of centaurs take their leave in a wooded grove. This place seems to be a sanctuary for horses and horse-like creatures. A herd of huge Clydesdales are playing a game of kickball with a bundle of rags wrapped in leather. Nearby, a group of tieflings watch the game and place bets. One scrawny tiefling is so excited she is galloping in circles while cheering raucously for both sides.
- The River Bank - A river meanders through the forest. You stand upon its banks as it rushes gently by. Birds chirp as they dance through the air, dodging in and out of the surrounding trees. Looking up, you notice a birds nest atop one of the trees. Tiny peeps cry out in hunger, as a pair of large birds with vast wingspans circle above. A snowcapped mountaintop can be seen reaching above the treetops. A feeling of peace prevails as a soft breeze rustles through the leaves.
- The Valley of Fear - The valley you stand upon is oppressive and dangerous, but the heroine that stands next to you pushes all your fears away. As you watch her as she bravely stand against those that might crush her, you know victory is at hand when the dawn of a new day rises in the east. The ray of golden sunshine dispelling all the darkness and evil and at the same time seeming to recharge and energize her. Beware the forces of darkness, for the old order will march again and retake the lands from the evil ones.
- The Wizard's Keep - After climbing the stairs, you entered a large hall. Torches on the wall, throw long sinister shadows across the floor. The room seems to buzz from all the magic in here. Finally your ears and eyes get used to all this magic that is surrounding you. When you look around you see huge carpets hanging on the walls, showing great wizards and mages that once were, now this is the domain of Rahl.
- Weasels Hole - You have entered a Dark and Gloomy hallway. There are doors in every You have entered a Dark and Gloomy hallway. There are doors in every
- Ye Olde Repair(e) Shoppe - This old shop is completely filled with electronics. Looking around to theleft the wall completely lined to the ceiling with televisions, and to theright isradios, speakers, and any other sort of electronics imaginable. Thereis so much stuff lying on the floor that there is only a small path to thefront counter. At the front counter there is a bell that says, "Ringfor;Service, or Go Away! " and from the backroom there is music playing verysoftly. Everything in here is covered with cobwebs maybe it isnt such a good This old shop is completely filled with electronics. Looking around to the left the wall completely lined to the ceiling with televisions, and to the right isradios, speakers, and any other sort of electronics imaginable. There is so much stuff lying on the floor that there is only a small path to the front counter. At the front counter there is a bell that says, "Ring for;Service, or Go Away! " and from the backroom there is music playing very softly. Everything in here is covered with cobwebs maybe it isnt such a good
- s'josH Moor - uoY era gnidnats ni na yleritne sdrawkcab moor. S'tI ylemertxe drah ot epytos t'nod tcepxe eht noitpircsed ot eb oot gnol. FI uoy llits t'nod dnatsrednu uoY era gnidnats ni na yleritne sdrawkcab moor. S'tI ylemertxe drah ot epyt os t'nod tcepxe eht noitpircsed ot eb oot gnol. FI uoy llits t'nod dnatsrednu