Rooms in Moonlight Glade
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- A Forest Clearing - The Chariot of the Mightly Sol disappears into the western sky. You stand in a grassy clearing in the forest. Moonlight causes the shadows to move in an eerie dance. There is a strange circle of mushrooms about 30' in diameter in the center of the clearing.
- A Small Tunnel - The cramped low ceiling tunnel contines on before you. Water drips down you back and an occassional water bug runs across your toe. The desire to stand straight is beginning to drive you into a frenzy.
- A Small tunnel - The cramped low ceiling tunnel continues on before you. Water drips down you back and an occasional water bug runs across your toe. The desire to stand straight is beginning to drive you into a frenzy.
- At the Blackthorn Bush - The Blackthorn is one of the most sacred of plants of the Faery. It's white blossoms herald the spring and are used in May Day celebrations, but the faeries jealously guard the treasure of blackthorn fruits (sloes), which have a beautiful, magical bloom that disappears when picked. Beware taking what is not yours for the Guardians nails and teeth are painfully sharp.
- Bowling Alley - You are hunched over in a bowling alley! Little people are rolling round objects down grooved tracks at long white targets. The whole cave echoes in a dreadful crash each time they hit the targets! Oh you wish you had that glass of faerie wine. To the west is the Little People's Bar and grill.
- Entrance Hall - You are in a cramped, low ceiling tunnel. Roots dangle overhead and caress you. There are tiny doors to the north, south and west, which you think you could crawl your way into. A ladder fashioned of woven roots leads up. You hear sounds of a raucous celebration to the east.
- Forest Clearing - In the darkness the seeds of good germinate, unfold, grow toward the light. Faeryland is the land of paradox:in the light there is darkness in darkness, light. You will find no absolute evil here with the Dark Queen's realm, for she is a queen of nature, a force of nature, formed from the dreaming earth. True evil exists only in the shadow of man, when he turns his back to the light.
- Golden Lake - The dark little tunnel has opened to a great field full of trees laden with fruit and flowers. The lake before you appears golden as the sun bounces off the gold and silver fish that swim within. Butterflies float here and there tasting the flowers. All dark thoughts seep from your mind and only the light remains.
- Little People's Bar and Grill - You squeeze into the famous Little People's Bar and Grill! Conversation abruptly stops as you enter. Around you little people are drinking from beautifully crafted crystal glasses. The smoke is thick and buoys your spirits. Maybe you should stay a while and try the faerie wine? A low tunnel heads west, and you hear a thunderous racket coming from the east.
- Puck's Room - You are hunched over in Puck's room. You know this by the sign that says "Pucks stuff- keep your grubby hands off". There is a bed of forest leaves, some rude hollowed out shelves, a tiny table with a half full jack of ale, and a great pile of junk beneath the sign.
- Snooze Den - You are hungry. You are thirsty. You hunker in the snooze den. A large sign is on the wall. Many little people lie collapsed in drunken heaps about this large room. To the north is a tiny door.
- The Path - As you travel deeper into the woods you start to worry about the silence. Never have you traveled a forest without the sound of birds or the scampering of squirrels to accompany you. Its as if all living things have steered away from these woods. Just up ahead you spot an overturned cart, its load scattered across the trail.
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- The Woods - The bright path is gone and you find yourself on an ever narrowing path into the forest. The light is fading and all sounds dwindling away.
- The overturned cart - Pots, pans and various other wares from the overturned cart are strewn across the path here. The large wooden cart has been thrown over on its side and large gashes are clearly visable along its side. The leather harness has been shredded but there is no horse in sight. In fact there is no sign of any life. While inspecting the cart you find a torn boot with a good deal of blood on it. You cast the boot away with disgust as you realize the owners foot still occupies it.