Rooms in Ombus
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- A Rickety Building - Many beautiful winged creatures are in individual stalls. The smell of hay hangs in the air almost like perfume. There is a Sign on the wall
- A Small House - You have entered a tiny one room house. In the corner lays a small pallet made of straw and one solitary chair stands in front of a meager fire.
- A Stone House - You have stumbled upon a small stone cottage set deep in the woods. It is tightly shuttered against the dark creatures that roam free in the forest. You hear the soft sounds of a flute coming from inside.
- City Guard Headquarters - This is the Headquarters of the Ombus Cityguards. There are many people scurrying in and out. They are all moving very quietly trying not to draw The Furies wrath upon them.
- Clan Information Center - This Room has been provided for the Clans to communicate important information with the outside world.
- Demeters Harvest - This tiny shop is packed with various objects from apples to armor. Demeter seems to be a very busy goddess. Just remember it might be a good idea to sacrifice a loaf of bread to her now and then.
- Dionysus's Elixirs - You are standing in the center of a small wooden shop whose walls are covered with racks upon racks of water jugs. Several large barrels with spigots are stacked in the corner.
- Hall of Tomes - This room like the rest of the town is strangely quiet. You can hear low whispers coming from a group of dark robed figures that are grouped around one very large book in the center of the room.
- Inner Room of Knowledge - An Old Sage is here to assist you if need be. The Room is totally empty of furnishings with the exception of a solitary sign on the wall.
- Inside The East Gate Of Ombus - You are right outside the Eastern Gates of Ombus. There are a few tiny buildings and a Water Shop to the south. Strange shadows flit here and there making your blood run cold.
- Inside The Hut - There is little to see here. Even if there was more light the smoke belching out of the tiny fireplace would block your view. There is a ratty rug covering the dirt Floor.
- Inside The West Gate Of Ombus - You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Sinai Lane leads east and The Street of the Dead leads south from here.
- Khephra Square - The Meaning of this Squares namesake has long been forgotten. Though ancient symbols still adorn the cobblestones that pave the street. There is a torch on each corner trying to dispel the darkness. There is a golden sign to the east.
- Khonsu Square - This Square is dedicated to Khonsu, God of the Moon. There is a Large Statue standing here. If you notice the center of the square you will see that the statue stands upon tile laid to emulate the moon.
- Nuit Avenue - The buildings have gotten scarce along this deserted stretch of road. Only a few crude shacks stand here and there. Most seem to be empty. You catch the smell of decay coming from the sewers that are beneath the city.
- Nuit Avenue - You have entered Nuit Avenue. Khonsu square is to your east. Like the other streets in town you see very few people though for some reason you never feel totally alone.
- Ombus Information Center - You have entered The Information Center of Ombus. There is a small Old Man waiting to answer your questions.
- On The Bridge - You are standing on a bridge that crosses the river of lost souls. The River is dark and cold and shows no sign of life except for the Skeletal Ferryman with his ship of lost souls passing quietly by.
- Outside The East Gate Of Ombus - You are right outside the gates of Ombus. Before you is a sheer dropoff that appears to be endless. There is a tiny makeshift bridge that spans it's great width. It is said that if you toss a stone off the bridge that it will fall forever.
- Outside The West Gate Of Ombus - You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest.
- Questors Treasures - Only the truly Brave need enter this shop. Money is of no use here. There is a large sign on the wall.
- Senet Street - Many strange creatures creep quietly down this cobblestone avenue. Though strange flickering torches are positioned periodically through the town their light does nothing to help dispel the darkness.
- Senet Street at The River of Lost Souls - You are standing in the street which continues east and west. South of here you see the river bank.
- Serpentine Embrace - This is the First of the Seven Passageways of the coiling pathway. Seth has made a mockery of Osiris and bids you try to get by his 7 guardians. You must of course know how.
- Serpentine Embrace - This is the 4th of the Seven Passageways of the coiling pathway. You can see absolutely nothing in the darkness.
- Serpentine Embrace - This is the 5th of the Seven Passageways of the coiling pathway. You hear someone chanting.
- Shop of Mystics - Behind the counter you see various items, neatly placed in racks, presumably most of them are magic. There is a small sign on the wall.
- Shrine of Cerberus - This room is dedicated to Cerberus the three headed dog which guards the entrance to the underworld allowing the evil and dead to enter...but never to LEAVE.
- Siktet Street - You are at the eastern end of Siktet Street. To your south is a rectangular Cella while to your north is Gk's U Store it. There is a sign on the wall.
- Sinai Lane - Sinai Lane continues on through the City of Ombus. There are very few signs of life though you have felt an occasional presence. Although the town gives you the creeps the sun has been shining very brightly.
- Sinai Lane - You have reached the end of Sinai Lane. To your west you see a massive set of gates while directly north is a small mud and brick building. There is a Sign hanging above it.
- Street of the Dead - The buildings have gotten scarce along this deserted stretch of road. Only a few crude shacks stand here and there. Most seem to be empty. You catch the smell of decay coming from the sewers that are beneath the city.
- Street of the Dead - The buildings have gotten scarce along this deserted stretch of road. Only a few crude shacks stand here and there. Most seem to be empty. You catch the smell of decay coming from the sewers that are beneath the city.
- Street of the Dead - You are standing on the road next to the western city wall, which continues north. Strange wraiths float up and down the street moaning eerily.
- Suggestion Room - This board has been provided for you to list any ideas or suggestions you may have that would enhance our mud.
- The Backroom of Demeters Harvest - Demeter has decided to expand her establishment and has acquired various armor to tempt you. On the wall is a small note.
- The Black Market - You have stepped into a large open air Bazaar at the Northern end of Ombus. To your west is a small shop of some sort or you can go north into the countryside.
- The Blacksmith - Scorching heat comes from this room making you sweat. The sounds of tools clanging and fire burning making weapons and armors of all sorts. The surrounding walls look black burned from the scorching fires and the place smells of melted iron and steel. Sturdy steel anvils of many sizes are lined up and many blacksmiths use it for tool making purposes.
- The Bridge over the Chasm - This is a small wooden bridge obviously makeshift. Don't look down whatever you do.
- The Catacombs - This is the Catacombs of Ombus. Wrapped Mummies lay on stone shelves stacked on top of each other. The only movement is a rat making it's way over the corpses.
- The Catacombs - This is the Catacombs of Ombus. Wrapped Mummies lay on stone shelves stacked on top of each other. The only movement is a rat making it's way over the corpses.
- The Catacombs - There is a little room on the shelves here. Maybe they just got tired of carrying the corpses this far and that's why they are stacked so high at the entrance.
- The Catacombs - There is a cold draft blowing through this dark and gloomy place. The darkness is so thick you could not see your own hand if you held it in front of your face. Funny you sense movement in front of you.
- The Catacombs - This is the Catacombs of Ombus. Wrapped Mummies lay on stone shelves stacked on top of each other. The only movement is a rat making it's way over the corpses.
- The Divide - The woods have quickly dropped away and you find yourself standing before a chasm that divides the living from the dead, the good from the evil. There is a rickety bridge swinging wildly in the wind and Cerebus stands guard at it's mouth.
- The Eye of Cyclopes - There is little if no light within this building. The smell of spice and incense hangs heavy in the hot air. There is a huge man standing in one corner. There is a small sign on the wall.
- The Hallway to the Throne - You have entered the Hallway that Leads to the Throne Room of Seth The Lord of the NetherWorld. The floor beneath your feet is of the finest black marble. Many Tapestries and Statues line both sides of the long hall.
- The Morgue - You awaken to the chanting of an old Priestess. She seems lost in a trance perhaps the incense that hangs heavy in the air covers more than the smell of the dead. It seems Osiris has granted you life for another day. Go forth and avenge thyself.
- The New Moon - This Tavern like the rest of the town is cloaked in darkness and mystery. There is a lone Bard in the corner singing meloncholy tunes.
- The Offering Room - This is where all unwanted previously used equipment goes to await it's rescue from boredom by a worthy adventurer. There are a few benches placed around the room for people to sit while they await more items.
- The Post Office - You are in the central post office for Ombus. Piles of assorted mail lay untouched in the corners, collecting cobwebs. Several large crates have been pried open by curious customs agents, and are now stacked along the west wall, hiding plenty of 'WANTED' posters. There is a sign posted on the wall here.
- The Rickety Bridge - The bridge is seldom used for no one leaves and most entering come by sea. It's swaying wildly in the wind and doesn't seem safe to walk across.
- The River Bank - You have reached the Port of the City of Ombus. Step carefully from your ship for to fall into the dark waters of the River of lost souls would surely mean instant death by the teeth of the many Crocodiles that are swarming about.
- The Room of Meditation - There is comfortable furniture here for the weary scholars to rest upon while contemplating the next step to their quest for knowledge.
- The Second Floor of the Tower - The landing is bare of any furniture. Though a Large Painting of Seth is hung prominiently on the north wall. Many cloaked figures come and go.
- The Serpentine Embrace - This is the second of the Seven Passageways of the coiling pathway. If you listen closely you hear someone laughing madly.
- The Serpentine Embrace - This is the 3rd of the Seven Passageways of the coiling pathway. The Dragon Kur himself stands blocking your way.
- The Temple of Khons - You have entered the Temple of Khons, God of the Moon. Dark Clad figures huddle before a large altar contemplating the waning of the moon. One lone Figure approaches you and bids you read the stone plaque on the wall.
- The Temple of Seth - You are standing in the Temple of Seth, Lord of the Northern Sky. He who governs the Netherworld with an iron grasp. Seth the protector of Re during the night. A black marble altar glistens with the blood of animal sacrifices. There is a golden plaque on the wall.
- The Tower of Learning - The Interior of the tower is cold and deathly silent. Above you a staircase continues upwards into the darkness. There is a sign on the wall.
- The Woods - You are entering the thick woods that surround the city of Ombus. There is not a sound to be heard other than an occasional scream.
- The Woods - The Woods are Thick and dark. The only sound you hear is the occasional howl of a wolf or the scream of some creature in it's final moments of death.
- The Woods - The Woods are Thick and dark. The only sound you hear is the occasional howl of a wolf or the scream of some creature in it's final moments of death.
- Thebes Street - Thebes Street is part of the small business District in Ombus. Like the rest of the town few signs of life are present. Rats seem to be quite plentiful and run about unafraid of humans.
- Thebes Street - You have come to the eastern side of Thebes Street. If you look East you see one of the gates that leads out of Ombus. It seems to be covered with gold.
- Toll House - This tiny Stone house was built for the gatekeeper that controls the bridge. As you can see the gate is closed and looks like it hasn't been opened in many years. There are a few old books laying on the floor.
- Under The Bridge - You have slid down the muddy bank and landed smack on your butt in front of the most monsterous troll you have ever seen. The bank is steep and slick so hope you don't need to make a hurried exit.
- Workshop of a Master Craftsman - Drawings and designs are strewn all across the tables and floor in this workshop. A glimpse look at them makes you wonder if the craftsman is truly capable of building such wonders as they are absolutely awe-inspiring. There seems to be no limit to his prowess as a craftsman as there are designs of weapons, armor, vehicles and even a personal flying device.