Rooms in Sesame Street
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- Backstage - This is the 'behind the scenes' for the Muppet Show. Lots of panicing goes on here, especially if the special guest doesnt arrive on time. And we won't touch what happens if Miss Piggy doesn't feel like going on.
- Bedroom - Donner INJURES you with his MAULS. Donner INJURES you with his MAULS. Donner INJURES you with his MAULS. Donner MAULS you extremely hard. Donner MUTILATES you with his MAULS!! Donner rips apart the fabric of time and space The Labratory This is where all the real noise comes from. Potions that explode and nearly burn down the house. Luckily, Bunsen is here, with his right hand muppet Beeker. With all the chemical reactions in the room, its almost easy to ignor the spell of toxic vapors, this cant be healthy.
- Bedroom - This is a bedroom in the gang house. There are many cots and mattresses laying about, that anyone can use. This house usually sleeps about 20 so it gets pretty hard to sleep. The only apparent exit is to the east.
- Bend in the road - You have come to a bend in the road here. There is a desolate playground to your north and east, and the road continues to your west. From here you can see the entire length of the street, and see the effects the evil has done here. Who could have possibly done this?
- Bert and Ernies Bedroom - This room is a quaint little bedroom for Bert and Ernie. Even though they are old enough to date they share a room. Its a good thing they are muppets.
- Bus Stop - You stand at a bus stop in the middle of nowhere. The area looks vaguely familiar, but you are not sure. There is trash and graffiti everywhere. One really noticeable sign reads 'Sesame Street'. The street runs north from here. There is a small (Glowing) (Huming) tablet.
- Carpeted Floor - Multi-colored carpet spreads across the floor, here the babies play with thier toys and their crayons. This carpet looks stain resistant, so dont worry if you spill anything, it'll come right out with a little scrubbing.
- Continuing down the street - as you proceed down the street, you can feel the evil growing stronger and stronger. You only hope you can stop this evil and return Sesame street back to its cute old self. However, some of you more evil types feel right at home. Mr.Hooper's store is to the north, and Maria's apartment is to the south.
- End of the Hall - You stand at the end of the hall. There is some graffiti here that reads 'Mumford is the man' and 'I love peanut butter sandwiches' The kitchen lies to the west, you can return to your south, or exit the house to the north.
- Entrance to the Muppet Show - It's time to get things started... It's time to get it right... Come on in, you're all invited... To the Muppet Show tonight! *BOM BOM* Muppet Show tonight! *BOM BOM*
- Ernie and Bert's House - You are standing in Ernie and Bert's house. There are pictures of this duo all over doing miscellaneous things. There is soft music coming from the stereo..'La la la la....lemon, la la la la ...linoleum' You can tell that this is one of Bert and Ernie's popular songs.
- Front Row - Everything is ready, and the curtains are already pulled back. Take a seat here on the front row and kick back for a heck of a show. Looks like Fozzy is up first, we could all use a few lame jokes to get the ball rolling.
- Further Yet - You are further down the street and start to wonder if you can make it back. The evil here is getting to strong to take. To the north is a run down shack, that seems pretty popular.
- Grouch Can - You have entered Oscar's can, I must admit that takes guts. The stench in here is attrocious! There is scattered garbage everywhere here scattered about. You can hardly move in this muck.
- Grovers Kitchen - You stand in Grovers kitchen. The scent of freshly baked muppet cookies comes from the stove. Maybe you can sneak one from out of the stove? The only exit appears to be to the south.
- Hallway - You stand where the hallway can go in any direction. To your east you see a pool table and a bar, and your west has a foosball table. This must be where the gang hangs out. The hallway continues to the north and south.
- Hallway - This is the hallway that leads to the bedroom, where the muppet babies are supposed to sleep, assuming they aren't still playing.
- Hooper's Store - You are in old Mr.Hooper's Store. This business was hit hard by the evil, and he doesn't have quite the variety as he used to. He is still fairly happy, and enjoys to babble endlessly to anyone who comes in.
- Inside the can - The size of this can is actually quite amazing. You could not tell from its appearance that there would be this much stuff in here. You can now tell why Oscar is such a grouch.
- Living Room - This is where Ernie and Bert spend most of there time. There is a large picture on the wall of Bert and Ernie with there arms around each other. There are two recliners here for the duo to relax in. There are exits to the east and west.
- Nanny's House - The welcome mat on the front door lets you know everything seems well here although you may not be sure just where that is. However from the looks of it this simple house appears well kept, even if it does seem to be noisy on the inside. What is this written on the Welcome Mat?
- Oscars Can - The stench is even worse here than anywhere else in the can. You can see a large pile of used socks here. Your stomach starts to turn as you see that Slimy, Oscar's pet worm is playing on that pile of socks.
- Oscars house - The stench here is definately not human. You wonder how anyone can live like this, but then you remember thats why he is so grouchy. Too bad he doesnt win the lottery to move or hire a maid to clean.
- Piano Bar - This is where the music is coming from, a cozzy little piano bar, all set up for Rolph to play at. He sure knows how to set the mood. This place is jumpin' and jammin'!
- Playground - This desolate play ground shows no signs of life usually, since the evil spell was cast on the street. Only the truly brave or extremely ignorant come here to play, and most dont return. There is a path to the north, or you can return to the street to the south.
- Pool Room - This is a rec room that the gang uses. There is a pool table in the center of the room, and a bar in the corner. This room has a haze from all the smoke. The ashtrays are full and there are cigarette butts everywhere.
- Rec room - This is another recreation room that the gang has. Whenever they arent out ruining the town or molesting people. The only apparent exit is to the east.
- Recognition - You suddenly realize that you are on Sesame Street. From the looks of it this is not the same street you once knew and loved. The streets are fairly empty and filled with trash and graffiti. You wonder what has become of this once proud neighborhood. There is a door to a small house to the east, or you can proceed down the street.
- Science Lab - Test tubes placed in racks, stacked upon themselves, this place looks fragile. Better be careful not to touch anything, or move too quickly... OPPS!
- Sesame Street - The street begins to darken here, as if a magical force is present. To your west you see Ernie and Bert's house, and to the east is an abandonned lot. You can also proceed to the north and south still.
- Sesame Street - This section of road looks very familiar, except for the gloominess that has been cast upon it. You can see the heavy gang activity, and notice that people are really scared. You can go down into Oscar the Grouch's can, or east to Gordons repair shop. a familiar looking alley lies to the east, or you can proceed down the street.
- Small house - You have entered a run down old house. From the looks of it the tenants here are very poor. There is a door to the kitchen to the north, or you can return to the street to the west.
- Soundstage - All the lights and sounds and fake explosiones are controled from here. The sound control must be precise, and dont forget to cue the music! All these buttons, knobs, and lights kinda make you dizzy. Better leave this job for the pros.
- Start of the path - This looks familar, this path leads to somewhere, it must, why else would it be a path, it has to go somewhere, and is that.. music i hear? That music sounds very familar too.. hmmm strange, but worth checking out!
- Storyrug - This is where Nanny tells her wonderful stories. All the muppets will gather around on the soft colorful rug to listen to her. However, most of the time, they will all fall asleep and take thier daily naps, maybe that's why they have to make up thier own endings.
- The Balcony - Phew!!! It's a bit ripe in here. There are stalls lining both sides of the wall in here and a big sleigh in the very back. You can hear hoofs scratching the ground in a frenzy and antlers rustling against the gates. They look eager to get out and the one at the back with the red nose looks downright vicious. He's the only one that isn't rattling his antlers he's just flashing you a menacing grin.
- The Gang house - You have entered the hang out of the antistab gang. Better watch your back, after all, you have see some of this mean looking gang. The hallway continues to your north, or you can heed my warning and go south.
- The Hallway - The walls in this hallway are thoroughly ruined. Every inch of the decor is covered in some graffiti. Big letters spell out 'all hail Mumford!' You can continue down the hallway, or go into the bedrooms to the east and west.
- The Labratory - This is where all the real noise comes from. Potions that explode and nearly burn down the house. Luckily, Bunsen is here, with his right hand muppet Beeker. With all the chemical reactions in the room, its almost easy to ignor the spell of toxic vapors, this cant be healthy.
- The Main Stage - 'Hey! You're the fiend that attacked me!!!', exclaims Donner. Donner INJURES Aiden with his MAULS. Aiden ERADICATES Donner with its deadly POUND ! Donner dodges Aiden's attack. Donner dodges Aiden's attack. Aiden ERADICATES Donner with its deadly POUND ! Donner dodges Aiden's attack. Donner dodges Aiden's attack. Donner sends shockwaves towards Tayn. Donner sends shockwaves towards Aiden. Donner sends shockwaves towards Tayn. Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space Piano Bar This is where the music is coming from, a cozzy little piano bar, all set up for Rolph to play at. He sure knows how to set the mood. This place is jumpin' and jammin'!
- The path - This part of the path looks much more frequently used. To your south you can see a house that looks very much in use. The forest ends here abruptly, as you can see the remains of trees from bonfires that the gang has.
- The path continues - Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space a turn in the path Well, the path takes a turn towards the east, and that music does seem to get louder. You know you have heard it before..if you could just remeber. Well now you are way too curious, better hurry!
- The street - The street is filled with gloominess and despair here as you walk along. There is a fairly nice house to the east and a telephone booth to the west. It seems kind of odd that the house doesnt look as run down as the rest.
- a path - There is a path here that seems like it was used for the gang to get away, when the muppet police were still on the job. Every now and then they still get raided, so its very much in use. The path continues to the north, or you can enter the house to the south.
- a turn in the path - Well, the path takes a turn towards the east, and that music does seem to get louder. You know you have heard it before..if you could just remeber. Well now you are way too curious, better hurry!