Rooms in The Keep of Mahn-Tor
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- A forested path - The path here leads north through a thick forest. High bushes and forest undergrowth line both sides of the trail. Looking north, you see a thin line of smoke rising up above the tree line. You also notice a crude wooden gate farther north on the trail. The trail itself leads south into murky territory.
- A turn in the path - The forest path turns here towards the north and west. To the north, you see that the ground has become dank and swampy, while the western path appears to be entering a hilly area. You hear sounds of swamp creatures to the north east.
- Before the dark cave - You stand directly before a huge dark cave. The rocks and boulders outside the cave are covered with blood stains and all types of broken and shattered bones lie around. An unbearable stench comes from within the cave itself. The dark cave entrance looms to the east. The hills themselves lead towards the north, south, and west.
- In the dense forest - You walk along a small path leading through a dark forest. No sounds can be heard and little light penetrates the canopy of trees above you. The air here smells musty and you long for a fresh breath. You see an intersection of paths to the west. The path you are on leads south into the darkening woods.
- Lost in the Mist - You stumble through the marsh here. The swamp seems to have swallowed you up and denied you exit. This mist is your jailor. You cannot tell where you are. You hear quiet laughter all about you.
- Lost in the Mist - You are in a thick misty area. The mist swirls around you, seeming to taunt you and dare you to escape. You feel a slight electric charge in the mist. It almost caresses your body as it floats about you. You can wander in any direction.......
- Lost in the Mist - You wander, lost, for what seems an eternity. Then....From nowhere....You see what appears to be trees and hills to the east. The mist itself thickens to the west, while it grows thin to the east.
- Lost in the Mist - You wander, lost, for what seems an eternity. Then....From nowhere....You see what appears to be trees and hills to the east. The mist itself thickens to the west, while it grows thin to the east.
- Lost in the Mist - You are in a thick misty area. The mist swirls around you, seeming to taunt you and dare you to escape. You feel a slight electric charge in the mist. It almost caresses your body as it floats about you. You can wander in any direction.......
- Standing on level ground - You are standing at the edge of a steep set of foothills. Looking down, you see what appears to be a marshy, dark forest. It reeks of death and decay. Even here, you catch its scent on the winds. From here, you can travel south deeper into the foothills or to the west where a small pass will allow you to climb down.
- The Hall - Donner INJURES you with his MAULS. Donner rips apart the fabric of time and space Springfield Elementary's Playground You are standing in the middle of the school playground. A big steel structure has been placed here for kids to climb on. There are drawings on the ground for some wierd girlish game, and someone painted a big red portrait of Principal Skinner on the wall, the text below reading 'I am a weiner'. All of course are drawn with childish handwriting.
- The bloody intersection - This is a small intersection. Paths lead east, west, and south. You are struck by the carnage here when you enter the clearing. There appears to have been a great battle here. Blood is everywhere and the ground is all torn up. Pieces of beaten armour and broken blades lie all around. Examining the tracks here lead you to believe that the dead and wounded were dragged off in two directions, south and east.
- The dark forest path - You continue on through darkness and gloom. The path below you has become a wet quagmire. It is difficult to walk, and you make squishing sounds as you move on. Looking east, you see a swampy path. The main path leads north and south into darkness.
- The dark woods - You are travelling through woods that are as dark as night. The trees above block all light and wind. The air is stagnant and smells of death and decay. The lack of sounds and other signs of life make your skin crawl and you feel very much like turning back and heading for safer areas. The path leads north into more open lands while it also leads south into the darkness of the forest. A small sign is posted here.
- The dark woods - You wearily travel through the darkness of the forest. Huge skeletal trees line the edges of the path and tower above you. Errant rays of light spear down through the gaps in the canopy above and provide small spots of light that seem to attract what little foliage can grow on the dark forest floor. The path winds north and south into darkness.
- The edge of the frigid wastes - You stand at the base of a steep rocky cliff. To the north, a vast arctic wasteland stretches out. The snow falls lightly here and the wind is not very fierce. You can climb up the rocky cliff or head north into the arctic wastes.
- The hills above the shoreline - You stand on a rocky summit overlooking a rough shoreline below. The sea wind blows hard across the rocks here and they have been worn smooth with time. Looking around, you notice that you can safely climb down towards the shore. The hills themselves stretch towards the north. The rough summit you stand upon leads west along the shoreline.
- The rocky shore - You stand at the base of some rocky hills, where they meet a rocky shore. A vast sea is to your south. Looking to the southwest, you see a small altar that glows with a eerie blue light. The shore stretches out to the south and west. It is possible to climb up into the hills here.
- The small intersection in the forest - The forest path splits here in three directions. Small paths lead to the east, north, and south. The trees above leave a gap which allows light to fill the intersection. It is almost as though you are in a circle of light that provides sanctuary in this land of darkness. Something has been scrawled in the dirt in blood here.
- The solid path - A solid path rises out of the misty swamp. It leads north, into what appears to be a forested area. The trees, above, allow light and air to penetrate and you can see the sky above. A thick bank of mist is to your west.
- The swampy path - This damp path seems to lead into a deep, dark swamp. The trees above block out all light and stifle the wind. You smell swamp gas and hear damp squashing sounds all around you. The path leads east deeper into the swamp. You also see a dark forest to the west.
- The swampy path - You tread lightly in a wet, swampy path. All around you, you see pools of quicksand and rotting vegetation. Unlike the forest to the west, the swamp is teeming with life. Some of it is harmless, some is not. The path leads east and west into more swamp.
- The swampy path - You weave your way through the treacherous swamp. Gas rises all around you and a damp mist covers the ground, making it impossible to travel safely, without carefully picking your way around obstacles. Large, gnarled trees rise above you. Their moss covered branches block out all traces of the sun. The path here leads east and west.
- The swampy path - You tread lightly through the mirky water and sludge that makes up the path you follow. To the east, there is a thick wall of mist. You can see nothing within it. Harder ground rises to the north.
- The turn in the swampy path - You come upon a bend in the swampy path. The ground here is fairly sturdy, as this place is elevated above the rest of the swamp. Looking around, you see a dark, mist filled swamp. Small paths lead south and west into the mist.
- Up the rocky hillside - You are climbing on a rocky hillside. As you scramble about, loose rocks and small boulders bounce and fall down below you. Looking to the east and west, you see more stable ground. The hillside itself goes on higher to the south and it drops away to the north.