Rooms in The Keep of the Warlock
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- A Dark Passage - This passage extends north into a large cave. The cave emits a glow visible from here, permeating the perpetual darkness here.
- A Fiery Cavern - This cave is illuminated by a lava pool in the center of the room, in which a fire drake is currently dozing. He awakes as you enter, and prepares to cast you out!
- A Junction - You are at a rather busy junction in the dungeons. To the north runs a dark passage, while to the south lies a door. To the west lies the source of the noises you heard earlier. it is obvious that a team of workers is excavating down here. Perhaps Baraga wishes to unearth the treasures rumored to lie in the ancient caverns beneath his keep...?
- A Lab - This room was once used as a lab, but Baragar grew bored with alchemy, and abandoned it. Eventually a Grell from the lower caverns made its way up here, and created a nest in this lab. Baragar was fascinated by the bizarre creature, and sealed it within, intending one day to study it. He occasionally feeds it the odd slave or guard.
- A Stairwell - These steps lead up into the upper levels of the keep, or down into the dungeons. You can hear sounds of construction coming from below.
- A Summoning Room - Baragar and Alara use (or used) this room for practicing their gate spells, but when one spell summoned a denizen of the lower planes that they couldn't control, they hastily sealed it in this room. And now you have released it. Way to go.
- A Treasure Room - This room has a huge chest cram-packed with loot in the middle of it. But as you enter, you feel rather uneasy about the whole situation.
- The Dog Pits - Here Baragar keeps his vicious war dogs, which he takes with him when on campaigns as guards and hunters of fleeing prey. They are incredibly savage and will attack anyone on sight save Baragar. They will even attack Alara if she enters unaccompanied.
- The Dungeons - Donner MUTILATES you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner INJURES you with his MAULS. Donner hits Tayn with a shockwave! Donner INJURES you with his MAULS. Donner rips apart the fabric of time and space You are in the dank, damp and dirty dungeons of the Keep. The passage you are in extends west into darkness. You can hear the sounds of construction more clearly now. Doors lie to the north and south of here. The southern door has strange runes inscribed upon it.
- The Dungeons - You are in the dank, damp and dirty dungeons of the Keep. The passage you are in extends west into darkness. You can hear the sounds of construction more clearly now. Doors lie to the north and south of here. The southern door has strange runes inscribed upon it.
- The Entryway to the Mines - Here there is a crude elevator which you can use to lower yourself into the lower caverns, wherein the excavation is occuring. But also down there lies the entryway to the ancient caverns, where no one dares travel.
- The Garbage Pit - Here the keep's occupants dump their garbage, to be devoured by the offal- eating creature they keep in here. It smells very bad.... very VERY bad...
- The Inner Courtyard - You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein resides Baragar and his consort Alara. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold...
- The Inner Courtyard - You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein resides Baragar and his consort Alara. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold...
- The Inner Courtyard - You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein resides Baragar and his consort Alara. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold...
- The Path to the Keep - You are heading toward a bleak blackstone keep, sitting in the middle of a field of scorched earth. Surly guards patrol both on the battlements and below before the gate, but they pay you little heed. Evidently the guards are use to strange visitors...