Rooms in The Simpsons
← Back to Areas
- Basement of Sector 12 - As you enter the basement of sector 12 an alarm starts buzzing. A big sign with the words 'Plutonium isolation module damaged' flashes with a red light. You begin to think this is a bad place to stay. You can leave up on the stairs to sector 12.
- Burns Avenue - The street goes on, but you are just about to enter a more interresting part. To the west is where the famous Moe's Tavern lies, and to the east you will find an execellent seafood resturant. There is some music comming from the tavern, so you wonder what could be going on in there.
- Burns Avenue - You are nearing the end of Burns Avenue and you can hear strange ghostly sounds comming from the east. You wonder if it might be because the cinema is showing a movie. To the west lies a music store, and at the end of the road lies the Peanut Factory.
- Burns Avenue - This is the the southern end of Burns Avenue, and a big set of Gates are set in the fence to the south. They arent open and you wouldnt be able to get in today, so dont bother. Mr. Burns great casino lies to the west, and to the east you see some open gates to a girls school.
- Cafeteria - You are inside the powerplant cafeteria. Long tables and benches fill the room, but very few people seem to use it. Perhaps the food is not as good as donuts. The hallway is to the east.
- Cross between Main Street and Burns Avenue - So what, Burns got an avenue named after him. Who cares, he probably payed the city alot for that, or he did a dirty job for the mayor, anyway you can stay on Main, or walk down Burns Avenue, you can spot his mansion to the far south, the avenue also runs north.
- Elm Street - After a long walk down the street you stop to look around. Trees are standing on both sides of the road, and a driveway leads east into the hospital's reception. In the distance, looking north, you spot the powerplant.
- Elm Street - You keep walking down the Elm Street, this part of the street is dimmer than from where you came. A tall fence is blocking the way to the west, where you can see the powerplant's parking lot. The street continues north and south.
- Elm Street - You are getting near the end of Elm Street. The Police station to the east is barricaded with metal plates and it looks closed. To the north you can see the Springfield Gorge. The road continues south.
- Elm Street - This part of Elm street is very nice with lots of trees along the pavement. A Home for old people is lying to the west and an excellent resturant is inviting you inside to the east.
- Evergreen Terrace - After a long walk you find yourself on a quiet road. Trees are lined up along the pavement and houses are placed on both sides of the street. Another road runs southwards. Evergreen Terrace continues to the east.
- Evergreen Terrace - As you walk further down the road you stop to admire the house to the north. It looks like it has been painted recently and polished? The lawn has been cut perfectly and the driveway is shining like marble. This must be the Flanders house. The road contines west and east.
- Evergreen Terrace - A fine chestnut tree is standing a little down the road. A closer inspection reveals that it has been a victim to numerous close encounters with a heavy metal thing. There is a nice driveway to the north leading into the Simpsons' house, and you spot Flanders' house further west down the street. The old Windfields' house is up the street just a bit east.
- Evergreen Terrace - You are standing at the beginning of Evergreen Terrace, which runs further west. This is a residential area, where some of the Springfield residents can be found. The road is not quite as badly kept as Main Street, and it seems like a nice quiet neighborhood. To the north lies the abandoned Windfields house. The door is blocked by heavy iron bars, but you spot a small trapdoor probably leading into the basement.
- Hmmm .. - Hmmm, this is wierd, somehow you feel you are in a distant virtual field. There is no explanation to this, so you better learn to cope with it. To the south you notice a well, to the east you can barely make out the end of Main street and to the west you spot a new road, Evergreen Terrace.
- Hospital Reception - This place is where injured people has to wait for someone to notice them. A comfy sofa and some ergonomic chairs has placed to make it a bit nicer to stay. A desk is placed to the left and a number machine in resting on the floor next to it.
- Main Street - Walking down Main Street is a wonderful experience. There are lots of buildings, and they are painted all the colors of the rainbow. Here and there are a few locations that seem interesting, the mall to the north and the arcade right across the street to the south.
- On Main Street - This is main street just outside city hall. Many holes in the road makes you wonder what the citizens spend their money on. The double doors to the north leads into the city hall. Main street continues west and east.
- Principal Skinner's Office - Hehe - have you been bad again? This is where the principal works. The room is not too big and there isn't much furniture, just a desk and some chairs for you to sit in. Through the window you see a dark house on the top of a tall scary hill.
- Shotgun Pete - The chapel looks a lot smaller from the inside than outside, but that seems to have a positive influence on the atmosphere. Wooden benches are lined up all along the walls from the back of the room to the small plastic altar at the end of the hall. Light seems to come from small cobwebbed windows.
- Springfield Central Park - This is one of Springfield's great prides. This is a place for the citizens to gather when the weather is good and something is about to happen. There are alot of small shops and a big green lawn. In the center of the square a big statue of Springfield's illustrious town founder 'Jebediah Obadiah Zachariah Jedediah' shines in the light of two big projectors. Some trees are spread around to create a happy feeling.
- The Frying Dutchman - Seaweed and fishing nets hangs from the ceiling. Small tables and chairs are perfectly placed in small groups, and waiters are running around trying to help the starving costumers. There is a large 'thing' in the middle of the room, filled with seafood. The sign in the window says 'All you can eat'.
- The Highway - You are standing on a highway, luckily for you it doesn't seem like there are any cars on the road, so you pause a moment to check your surroundings. Looking east you see a small city and a sign on the road reads 'Springfield'. There is a shop of some kind off the highway to the north, and something that looks like a wedding chapel to the south.
- The Kitchen - The kitchen is a long narrow room, with a large table right in the middle. It has all of the modern appliances - a sink, stove, fridge ... washer and dryer - and you know that there must be a counter under that mess near the cupboards.
- The Living Room - You are in the living room of the elven home. Mats cover the floor, and a on a table is a bowl full of fruits. Through the window you can see the valley, with its wild flowers and tall, green grasses.
- The Pier - The smell of seawater is pretty strong here, and the sounds of the waves breaking on the pier makes you start dreaming about going to a distant southern island. Far to the east you can barely spot Garbage island, and to the west Main Street continues.
- The Side Hall - This is just an empty hallway leading south into the garage or north into the rumpus room. It's quite cold here and you just want to pass on.