Rooms in Ultima
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- A staircase - There is a magical staircase going up. Beware, for those who go up shall not return down.
- Castle Fountain - A lovely fountain sits here. To the north you see a guard.
- Cellar - There are huge wine casks against this wall. Most seem intact though one is eaten through, and the inside seems to have a gooey green substance.
- Dungeon Entrance - There is a huge maw of an entrance to one of the terrible Dungeons. After the Age of Enlightenment only 8 sources of evil still survive in the world. These are the eight Dungeons. Now they are being cleaned out.
- Entrance to Ultima - The blue moongate casts an strange blue light upon a huge gate to the south. The gate is open and beyond it you see a simple village. Around the gate there are two pedestals.
- Hallways - This is the entrance for Lord British. Through the great doors to the north you can enter. Another hallways passes across this one.
- In the Warp - This is a forest. You were sent very far back in time. Before there was a Britannia. Almost before there was a Lord British. This is the time of Mondain. The first enemy that the Avatar met.
- In the Warp - You see the last of the Triad of Evil. With its destruction came the breaking of the world.
- Katrina's Office - This is office is very sparse... and humble. There are no decorations, in fact the room is bare except for a simple desk and its chair.
- Library - The Library continues here, with exits to the north and east.
- Library - The Library continues here, with exits to the south and north.
- Library - The Library continues here, with exits to the east and north.
- Library - This is an amazing HUGE library. Its musty smell, and the collapsed bookshelf to your north, tell you that it also must be ancient. In any case you can't get out of the Library (remember the collapsed shelves?) so just pick a book and start reading. The stacks continue to the east and west.
- Library - The Library continues here, with exits to the east and south.
- Library - This is an amazing HUGE library. Its musty smell, and the collapsed bookshelf to your north, tell you that it also must be ancient. In any case you can't get out of the Library (remember the collapsed shelves?) so just pick a book and start reading. The stacks continue to the east and west.
- Minoc's Fountain - This is the entrance of Minoc. To the east you see the weaponsmith, and to the west is the Armourer. To the south there seems to be a large road.
- New Magincia Road - This is the main road of New Magincia. To the south the dirt path continues to the south and a huge gate to the north.
- New Magincia Road - The path continues to the south and the north. You see the tracks of sheep here.
- Prison Cell - Gideon has arrived. The cellblock looks much like what you imagined it would. The walls are constructed of thick slabs of stone that seem to be bonded by the same purplish aura that was emitted by the seal in the foyer. The walls are bare otherwise and reek of despair. If criminals weren't mad before entering these walls then they certainly would be shortly thereafter. Cells line the walls to the north and south in this corridor and another stairwell can be seen at the end of it.
- Sacrifice Street - This Street runs from east to west. To the west there is a shop, and to there east there is a forge.
- The Altar of Compassion - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Honesty - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Honour - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Humility - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Justice - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Sacrifice - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Spirituality - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Altar of Valor - You may gain true enlightenment here. There is a large plaque on the wall. The path continues only if you use the mantra, to gain enlightenment.
- The Armourer - The Armourer buys and sells armour. His smithy is impressive with all of his greatest works hanging on the walls.
- The Beach - The beach here is perfect, glistening white sands, perfect sun. Too bad there is a monster infestation....
- The Beach - The Beach seems so idyllic, to bad these monster keep showing up.
- The Beach - The Beach ends here.
- The Beach - The beach extends from west to east, the waves are too heavy here to enter the ocean.
- The Desert - The Desert is an ugly place. Sand whips into your eyes, making you unsure of where you are and what you see.
- The Desert - You trudge on. This desert seems endless.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - The Room of Colors The room explodes in a brilliance of color. Treasure of all types and amounts are heaped around the room, reflecting off the white tiles of the walls. The immense size of the room creates echoes as gems and coins shift into position on the large mounds of treasure.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - Donner sends shockwaves towards Tayn. Donner sends shockwaves towards Amaranth. Donner sends shockwaves towards Tayn. Donner INJURES you with his MAULS. Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Dungeon - These dungeon rooms seem all the same. There are signs of recent battling everywhere.
- The Enlightenment - A voice booms out, "You are now eight part enlightened. To truly become an Avatar though you must experience what he has experience. Go through the time warp and fight his enemies. Beware only High Mortals should attempt this challenge."
- The Graveyard - Now and again, through the black mass of drifting clouds, comes a straggling ray of light which lit up the expanse and shows you that you are at the edge of a dense mass of cypress and yew trees.
- The Graveyard - Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner INJURES you with his MAULS. Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner MAULS you with his MAULS!! Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space When you walk into here you are immediately soothed. Nothing could be wrong with the world. All your senses are pleased.
- The Lagoon - The whirlpool-like ocean is to the north, and the beach is back to the east.
- The Place of Ultimate Evil - When you enter this place all of your senses are immediately blasted. You breath in that total evilness and feel dirty. You feel like you could 'look evil' and see something tangible. You want to leave right now.
- The Place of Ultimate Evil - The ground itself seems malevolent. It sinks and engulfs you.
- The Throne Room - In the Throne Room there are the two most important figures in the world. The avatar and Lord British himself.
- The West Wall of the Tavern - The band has set up here, against the west wall. Many people dance to the music.
- The Whirlpool - This is a nasty whirlpool. The boat is tossed and turned everywhere.
- The Yew Entrance - To the south you see a large courthouse and a small part of Yew. Most of Yew is secretly hidden in the branches of the forest. To the north you see one of the most dangerous parts of this same forest.
- Web - There is a Huge Web sitting here, stretching from shelf to shelf. And stupid you wandered into it.
- Yew Forest - This is the Yew Forest. The trees look all the same. Consequently you are lost.
- Yew Forest - This is the Yew Forest. The trees look all the same. Consequently you are lost.
- Yew Forest - This is the Yew Forest. The trees look all the same. Consequently you are lost.
- Yew Forest - This is the Yew Forest. The trees look all the same. Consequently you are lost.