Rooms in Unholy Abbey
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- A Long Black Corridor - This corridor is dark, almost supernaturally so, and you make your way along slowly and carefully. There is a door to the north.
- A Long Black Corridor - This corridor is dark, almost supernaturally so, and you make your way along slowly and carefully. A door lies to the east.
- A Long Black Corridor - This corridor is dark, almost supernaturally so, and you make your way along slowly and carefully.
- A Long Black Corridor - Tayn presses his Coat of Arms and hops through a vortex This corridor is dark, almost supernaturally so, and you make your way along slowly and carefully. A door can be felt to the south.
- A Long Black Corridor - Tayn presses his Coat of Arms and hops through a vortex This corridor is dark, almost supernaturally so, and you make your way along slowly and carefully. A door can be felt to the south.
- A Long Black Corridor - This corridor is dark, almost supernaturally so, and you make your way along slowly and carefully. A door lies to the west.
- A Pit Trap - You stumble into a pit. The fall isn't great, and you quickly leap back up, wondering why the monks would make such a harmless trap. Then you notice the stench and hear the growling...
- A Storage Room - You have entered a small room containing all manner of supplies- ropes, lanterns, tinderboxes, wineskins, waterskins, sacks, bags, chests and such. You can search through the items if you wish, or return to the passage outside.
- A Study - Many books line the wall of this old study while others are scattered about the floor in pieces. The wall is lined with shelves, many of them broken or sagging. Very few of the books here are even close to salvageable. They cover a wide variety of topics, ranging from styles of furniture to poorly written fiction. An Open window blows papers madly around the room.
- Barracks - You emerge into a room that appears to be some sort of barracks. Normally several monks can be found here, practicing their katas and meidtating. Perhaps you'll be lucky and find none...
- Dimly Lit Wharf - Through the fog you can see the faint outline of the prison that sit on the island the monks call 'Insula of Relinquo'. Centuries ago, monks banished from the abbey for committing holy acts were sentenced to exile on the island for the rest of their lives. While this practice has been discontinued, the fact that no exiled monk had ever escaped attracted much attention and an enchanted prison was constructed on the island to house prisoners with extraordinary abilities. This ominous looking wharf provides the only access to the island. There is a stall at the end of the pier advertising boat rentals but the proprietor looks like he himself has spent time inside the prison walls. I would hold on to your wallet closely while standing here and thoroughly inspect any wares you obtain.
- Flying Above the Chasm - You soar into the air and fly over the chasm, which yawns below you, descending to a depth of about 200 feet. You can see a small ledge outside the abbey to the north. You hear what sounds like a dragon roaring far below.
- Flying up the Abbey Walls - You are flying swiftly upwards, passing parallel to the sheer cliff-like walls of the abbey. There appears to be no possible entrance to this place. Nor is there any sign of life, save the massive black shape you spied earlier perched atop the roof.
- Outside the Abbey - You are standing on a narrow ledge that runs along the south wall of the abbey. You see no doors, windows or other places where you could enter or exit. You can fly up to the roof from here if you wish, though.
- Outside the Abbey - You are standing on a narrow ledge that runs along the south wall of the abbey. You see no doors, windows or other places where you could enter or exit. Baffled, you move on.
- The Bellows Golem - You have found the source of the dread howling- a giant bellows, being slowly worked by a bone golem. It seems a rather puerile protective measure, considering most intelligent adventurers wouldn't be fooled. YOU weren't fooled, were you? A greenish glow is coming from the north.
- The Bottom of the Chasm - The floor of the chasm is littered with assorted debris that has accumulated over several centuries as many dragon clans rose and fell in the abbey. You hear a dread howling that echoes about you. A cavern opens up in front of you and bright red eyes glare sullenly at you from within!
- The Edge of the Chasm - You reach the edge of the chasm, and stare across at the Tor. Sure enough, you can see the abbey, nestled in a small crack that divides the top third of the tor in two. It appears to have no doors or windows, and you can't see any way across. You think you can see a black shape nestled atop the abbey.
- The Edge of the Chasm - You are heading round the edge of the chasm. You can see no way across it from here, though you could perhaps proceed across or down if you could fly. You can still see the Tor, and the abbey at its summit. The black shape is still hovering atop it.
- The Edge of the Chasm - You are heading round the edge of the chasm. You can see no way across it from here, though you could perhaps proceed across or down if you could fly. You can still see the Tor, and the abbey at its summit. The black shape is still hovering atop it.
- The Eyes Have It - The "eyes" turn out to be red lamps hung from long chains attached to a wooden crossbeam set in the ceiling of this cavern. The roaring can still be heard, louder than ever. It appears to be emanating from the north.
- The Path to the Craggy Tor - The terrain towards the large jagged mountain far to the north is rough. There is a small rock resting here, near the path, which could serve as a passable chair. There is a sign nailed to a dead tree that hangs over the rock.
- The Path to the Craggy Tor - You continue up the path, only vaguely noticing the bleak terrain around you as the climb is quite exerting. Birds circle far overhead, taking only a casual interest in you. The path bends sharply to the east at this point.
- The Path to the Craggy Tor - The path bends back to the north here, heading straight for the base of the Tor. However, there appears to be a deep chasm dividing the path from the base, and you wonder how you will pass it.
- The Portal - The red portal floats in front of you. Enter it to continue...
- The Portal Chamber - You enter a large square room, 40'x40', with a glowing green portal in the ceiling. However, a large grate is blocking entry to it. There is a bright green padlock depending from the grate. Do you have a key?
- The Roof of the Abbey - The roof is dominated by a huge pile of rocks and assorted rubble, which serves as a perch for a rather large black dragon, the Clan's "mascot" for want of a better word. Have fun.