Rooms in Vice Island
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- Beach Road - This path is extremely well-kept. Small stones line the outer path, and the sand from the beach has been lain to make a path--though the crystal seems to have been melted down to make the floor harder. The palm trees here completely fill every part of the area outside the path. Strange noises and utterly blood-chilling screams fill the air. It is very dark here. The path leads on to your west, and a strange mound lies to your east.
- Beach Road - This path is extremely well-kept. Small stones line the outer path, and the sand from the beach has been lain to make a path--though the crystal seems to have been melted down to make the floor harder. The palm trees here completely fill every part of the area outside the path. Strange noises and utterly blood-chilling screams fill the air. It is very dark here. A large hill rises to your east, and the beach road lies to your west.
- Beachside Harem - Now THIS is weird. Frightened women scamper out from a hole in a huge mound and you can hear screaming from down in the depths. A large forest lies to your east, and a trail can be vaguely seen.
- Blindingly lit hallway - This east-west hallway is so brightly lit that you can barely see anything. You have to shield your eyes just to see in front of you. It appears to be made from the same metal as the entrance to the building does. A small room opens to your north.
- Creepy Hallway - You can hear strange music floating throughout the corridor. The hallway is lit by some unknown source in an eerie green light. The walls are painted a bright scarlet red. Whoever painted this hallway didn't have kindness or bunnies and light in mind. You can go to your south or west.
- Entrance to the Temple of Terror - The entrance to this temple is blinding--that's probably the most noteworthy point of note. Flashes of light emenate from a globe in the center of the room, causing strange effects in the room. The room is made from a metal that reflects the light like a mirror--but brighter. You can go to the strange trail to your north, or on into the temple to your east.
- Hall of Death - Dead bodies lie strewn about here. They appear to have been killed from the devices in the Hall of Torture. You certainly don't want to think too long about it, as they are so mangled you can't tell what they were--whether they were human or other. You can get out of here by going back to the Hall of Torture, to the Temple of Terror to your east, or to the Office of the High Priest to your south.
- Hall of Torture - Donner MUTILATES you with his MAULS!! Donner MAULS you with his MAULS!! Donner INJURES you with his MAULS. Donner MAULS you with his MAULS!! Donner hits Tayn with a shockwave! Donner MAULS you with his MAULS!! Donner rips apart the fabric of time and space Hall of Death Dead bodies lie strewn about here. They appear to have been killed from the devices in the Hall of Torture. You certainly don't want to think too long about it, as they are so mangled you can't tell what they were--whether they were human or other. You can get out of here by going back to the Hall of Torture, to the Temple of Terror to your east, or to the Office of the High Priest to your south.
- Hall of Wax - Gory statues line this hall--statues of all kinds of torture, from the most mundane iron-maiden experience to the more imaginative things one can do with a cat-of-nine tails and razors. The thing that makes these statues most uncomfortable to look at is the fact that they are made from wax--and look so lifelike you can almost see them screaming in terror. Do you see one move? No, it must be your mind playing tricks on you.
- High Path - This road is amazingly built--some sort of black onyxlike substance, shined to a mirror-like gleam forms the main of the path. Bricks of the same substance line the path--it doesn't look as if a piece of paper could be inserted between them. The trees have been trimmed back to allow easy passage. Even among all this beauty, you sense a sinister presence.
- High Path - This road is amazingly built--some sort of blax onyxlike substance, shined to a mirror-like gleam forms the main of the path. Bricks of the same substance line the path--it doesn't look as if a piece of paper could be inserted between them. The trees have been trimmed back to allow easy passage. Even among all this beauty, you sense a sinister presence.
- High Path - This road is amazingly built--some sort of blax onyxlike substance, shined to a mirror-like gleam forms the main of the path. Bricks of the same substance line the path--it doesn't look as if a piece of paper could be inserted between them. The trees have been trimmed back to allow easy passage. Even among all this beauty, you sense a sinister presence.
- High Path - This road is amazingly built--some sort of blax onyxlike substance, shined to a mirror-like gleam forms the main of the path. Bricks of the same substance line the path--it doesn't look as if a piece of paper could be inserted between them. The trees have been trimmed back to allow easy passage. Even among all this beauty, you sense a sinister presence.
- High Path - This road is amazingly built--some sort of blax onyxlike substance, shined to a mirror-like gleam forms the main of the path. Bricks of the same substance line the path--it doesn't look as if a piece of paper could be inserted between them. The trees have been trimmed back to allow easy passage. Even among all this beauty, you sense a sinister presence.
- Port Harem - You stand on a blindingly white beach; it stretches to your north and south as far as you can see. Hundred of beautifuly garbed women of all shades languish on the shore; they have stony-dull eyes that stare right past you. Something looks not-quite-so-right in this pristine place.
- Shrine to Vice - This small shrine contains nothing other than an alter and a small book with the inscription, "You cannot take that which is not yours--but you can have as much of it as you want."...you think you hear maniacal cackling somewhere around you, but when you turn, you see nothing.
- Tarry Tunnel - The walls of this tunnel are covered and dripping with wet, gooey tar. Your shoes half-squish, half-sink, half-stick in the disgusting substance as you slowly slog your way through the gunk.
- The Tapestry Room - Phew!!! It's a bit ripe in here. There are stalls lining both sides of the wall in here and a big sleigh in the very back. You can hear hoofs scratching the ground in a frenzy and antlers rustling against the gates. They look eager to get out and the one at the back with the red nose looks downright vicious. He's the only one that isn't rattling his antlers he's just flashing you a menacing grin.
- Trail of Terror - This trail is covered by the skeletal ribs of a huge creature in some sort of diabolocal canopy. You can hear--drums?--some sort of pulsing beat in the distance. A soft chanting can be heard in the far distance, but you can see no sign of life. Lonliness sends you into a panicky state.
- Trail of Terror - This trail is covered by the skeletal ribs of a huge creature in some sort of diabolocal canopy. You can hear--drums?--some sort of pulsing beat in the distance. A soft chanting can be heard in the far distance, but you can see no sign of life. Lonliness sends you into a panicky state.
- Trail of Terror - This trail is covered by the skeletal ribs of a huge creature in some sort of diabolocal canopy. You can hear--drums?--some sort of pulsing beat in the distance. A soft chanting can be heard in the far distance, but you can see no sign of life. Lonliness sends you into a panicky state.
- Trail of Terror - This trail is covered by the skeletal ribs of a huge creature in some sort of diabolocal canopy. You can hear--drums?--some sort of pulsing beat in the distance. A soft chanting can be heard in the far distance, but you can see no sign of life. Lonliness sends you into a panicky state.
- Trail of Terror - This trail is covered by the skeletal ribs of a huge creature in some sort of diabolocal canopy. You can hear--drums?--some sort of pulsing beat in the distance. A soft chanting can be heard in the far distance, but you can see no sign of life. Lonliness sends you into a panicky state.
- Vice Hill - Donner MAULS you with his MAULS!! You wish that your wounds would stop BLEEDING so much! Donner rips apart the fabric of time and space Creepy Road You're not quite sure why, but this road sends shivers down your very spine. Perhaps it's the total and complete silence. Or perhaps it's the skeletons strown haphazardly about. You just don't know.
- Vice Hill - You stand at the bottom of a large hill. It is eerily beautiful here, but it still looks quite sinister. You notice a rocky road to your south, and you can ascend the hill to take a look around you. A road hangs a bit above you to your left by no supports! hmm... a beautifuly made road is to your west.