Rooms in Werith's Wayhouse
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- A Dark Crawlspace - The small dark crawlspace seems to continue for ever and you wonder if you will ever see the light of day.
- A Dark Crawlspace - You've done it now...you have entered a dark crawlspace. It is small and cramped and you cannot figure out how you got here. The only exit is to the west and you wonder if it is some place you want to go. You steel your nerves and resign yourself to the fact that west is the way you will go.
- A Dark Crawlspace - Just as you think you are going to lose your mind...you see a faint glow to the north. Hesitating, not sure if it is your imagination, you decide to head north.
- Animal Yard - You have stepped into a large yard...to the south you can see chickens and to the east the yard continues. Now you know where Werith gets all of his fresh food and why the customers keep coming back for more.
- Animal Yard - You are walking in a large yard...to the west you can see the chicken coop and to the east the yard continues. Now you know where Werith gets all of his fresh food and why the customers keep coming back for more.
- Animal Yard - You are walking in a large yard...to the west you can see the chicken coop and to the east the yard continues. Now you know where Werith gets all of his fresh food and why the customers keep coming back for more.
- Animal Yard - You are walking in a large yard...to the west you can see the chicken coop and to the south is the pigpen. Now you know where Werith gets all of his fresh food and why the customers keep coming back for more.
- Bottom of the Staircase - You have reached the bottom of a staircase. As you glance around the room, you see it filled with crates, sacks and barrels. Now you know where they store the supplies for the Wayhouse. Some movement catches your eye as you peer at the sacks of flour. You wonder if you should investigate.
- Cellar - Huge wheels of cheese, covered with wax and stamped with a date, are stacked on the floor. On top of one stack, a bell jar covers a large wedge of cheese. It makes your mouth water thinking about the differrent varieties of food the Wayhouse has to offer. The cheese looks inviting... just a sample wouldn't hurt.
- Cellar - There is a chair in corner. And plenty of empty bottles. There is also the evidence of the green substance here as well.
- Cellar - The stairway seems to lie down into the cellar. It stinks of wine, beer and snakes here.
- Cellar - A narrow path weaves its way around the victuals stored in the room. Sacks of coffee and tea are stacked on the floor.
- Cellar - In front of you are large barrels and crates sealed and dated. Salted meats and stored vegetables are listed as the contents. Above the crates and barrels are slabs of bacon and hams hanging from the rafters.
- Cellar - In front of you are large barrels and crates sealed and dated. Salted meats and stored vegetables are listed as the contents. Above the crates and barrels are slabs of bacon and hams hanging from the rafters.
- Chicken Coop - You are standing in a large chicken coop. Off the the south is the roost and to the east is a little foot square opening leading to the run. The chickens are everywhere...some are roosting, some eating, and some are taking a siesta. This is a very busy place.
- Chicken Roost - The roost is a four by eight platform with one inch rough boards placed about an inch apart. A wire mesh covers the floor of the platform to make it easier to clean up the bird droppings.
- Chicken Run - Wire mesh netting and wooden posts surround this section of the run. The intention is to keep hen-hungry animals from getting into the hen house. It seems to be working there are many hens scratching in the yard looking for bugs and other things to eat.
- Chicken Run - Wire mesh netting and wooden posts surround this section of the run. the intention is to keep hen-hungry animals from getting into the hen house. It seems to be working, there are many hens scratching in the yard looking for bugs and other things to eat.
- Escape - A large well formed tunnel stretches to the east. Perhaps this is a way out of the troll lair. You wouldn't want to meet up with any more trolls. The old saying let sleeping trolls lie...seems to be a good idea at the moment.
- Escape - So far so good...you haven't seen any more trolls. The tunnel leads to the east and you hope that it will end quickly. The light would be a welcome sight.
- Escape - Just as it seems like the tunnel goes on forever...you have reached a point where the tunnel leads up. Some kind of wooden floor is just above you. You can see a dim light shining through the floorboards. You grope around the boards looking for some kind of latch or way to break through.
- Guest Room - As you enter the guest room, you see a table and chair placed in the middle of the room. Someone has placed a stub of a candle in the middle of the table and it is casting a soft light in the room. The only other object is a painting hanging on the wall to your left. You are drawn to the image on the the painting...and you want to reach out and touch the image to see if it is real.
- Hallway - This is a plain hallway on the third floor. The stairs leading down are to the east, and the hall continues to the west. On either side to the north and south are doors to private rooms. You can hear the faint sounds coming from below in the main room. The thick wooden floorboards block most of the noise from below.
- Hallway - This is a plain hallway on the third floor. The stairs leading down are to the east, and the hall continues to the west. On either side to the north and south are doors to private rooms. You can hear the faint sounds coming from below in the main room. The thick wooden floorboards block most of the noise from below.
- Hallway - This is a plain hallway on the third floor. The stairs leading down are to the east. To the north is a door leading to a private room and to the south is a door leading to a guest room. You can hear the faint sounds coming from below in the main room. The thick wooden floorboards block most of the noise from below.
- Hallway - You walk down the hallway and stop right outside a door. On the door you notice a little note saying 'PROPERTY OF BART SIMPSONS'. On the opposite side of the hall you see another door. The hallway comes to an end to the east, and the stairs lies to the west.
- Hallway - This is a plain hallway on the second floor. The stairs leading down are down the hall to the east, and westwards the hall continues. On either side to the north and south are doors to private rooms. You can hear a dull roar coming from below in the main room, but the thick wooden floorboards do a good job of blocking the majority of the noise out.
- Hallway - This is a plain hallway on the second floor. The hall continues to the east, all the way down to where the stairs are. On either side to the north and south are doors to private rooms. You can hear a dull roar coming from below in the main room, but the thick wooden floorboards do a good job of blocking the majority of the noise out.
- Hayloft - The room is filled with bales of hay reaching to the roof. A small path winds its way west through the bales.
- Hayloft - The room is filled with bales of hay reaching to the roof. A small path winds its way north through the bales.
- Inside the Stable - You are standing inside the dusty confines of the stable. Stalls line the aisle, some with horses, some empty. A pail filled with water and a stack of grain are heaped up against the interior wall, dimly illuminated by a lantern hanging from a rafter. Seems rather quiet in here...
- Inside the Stable - You are standing inside the dusty confines of the stable. Stalls line the aisle, some with horses, some empty. A pail filled with water and stacks of grain are heaped up against the interior wall, dimly illuminated by a lanturn hanging from a rafter. Seems rather quiet in here...
- Inside the Stable - You are standing inside the dusty confines of the stable. Stalls line the aisle, some with horses, some empty. A pail filled with water and a stack of grain are heaped up against the interior wall, dimly illuminated by a lantern hanging from a rafter. Seems rather quiet in here...
- Inside the Stable - You are standing inside the dusty confines of the stable. Stalls line the aisle, some with horses, some empty. A pail filled with water and a stack of grain are heaped up against the interior wall, dimly illuminated by a lantern hanging from a rafter. Seems rather quiet in here...
- Just Outside the Stable - The stable of the Wayhouse is just south of you, its wooden doors spread open and inviting. Inside you can hear the snorting of horses, and the occasional hoof scraping against the ground. The path leads to the west, towards the Wayhouse.
- Kitchen - This is the main entranceway of the kitchen. Two archways serve as an entry and exit point from the main room of the wayhouse, one north, one west. The kitchen is a room roughly thirty feet by thirty feet, extending from the south and east from here. You see many pots on the stove bubbling away and hear the whistle of a kettle somewhere off to the left... business must be good.
- Kitchen - This is the back entranceway to the kitchen, where the door is kept seasonally open to allow the hot air to escape. Some trash is piled up near the door, waiting to be taken out. The main area of the kitchen extends to the north and east from here, a hodge-podge of business and insanity in motion. Looking at the general cleanliness, however, you think this would be a good place to eat.
- Main Room - You stand just inside the Main Room of Werith's Wayhouse. The whole place stretches out all around you, a conglomeration of people, food, and alcohol. The sheer chatter and roar of conversation makes your ears hurt a little, and then you suddenly notice you're smiling. Yes, this place might do for awhile...
- Main Room - The giant fireplace here sends a great amount of heat throughout the room. The sheer massiveness of the stone edifice and the literal bonfire inside makes you give the area a clear way. A few of the older and less human residents of the inn seem to be enjoying these tables, however.
- Main Room - Several dart boards line the wall to the south, and darts are scattered all about on the tables and stuck in the wall. The people coming up and down the stairs to the east carefully walk by the wall to avoid being pin-cushioned involuntarily, and you think it would be a good idea to do the same.
- Main Room - The tables seem to thin out around here, to give room for the traffic going in and out of the kitchen through the archway to the south. Waiters and waitresses march in and out with empty plates and sumptuous platters, hardly stopping to breathe in their business. You hear the distant clank of a pot banging against something -- the chefs are busy too it seems. Your stomach growls...are you hungry at all?
- Main Room - A window here offers a view outside, where it doesn't seem near as social as it is inside. Tables filled with laughing customers eat and drink and generally be merry, not caring what the weather is like, and probably not even knowing. There's a general sense of joy in the room; the joy of still being alive in such a dangerous world as this one. For a moment, you feel like joining them...
- Main Room - The bar runs south here all along the western wall. A few smaller tables here are set up with various board games, ready to play. There's also a shelf along the wall, lined with a few popular books; light reading all of them. The patrons here seem to be a bit quieter than the rowdy bunch in the rest of the building.
- Main Room - The wooden bar runs along the length of the western wall, just in front of the many shelves of different colored alcohol in different shaped bottles. You espy drunkards and waitresses, adventurers and farmers althroughout the building from this vantage point, and guess that this establishment is turning a pretty penny in profits. Nice.
- Main Room - This seems to be a central part of the room, where many people congregate to talk or sing or dance or whatever they feel like at that exact moment. The people seem just on the edge of being completely carried away at every moment, and you wonder if it would be beneath your dignity to join them.
- Main Room - In the clutter of the main room of the Wayhouse, is a path leading out from the kitchen to the east. A wide archway allows admittance to the back room, from which you hear the distant clank of a pan hitting another. There aren't very many tables here, due to the amount of traffic coming in and out.
- Main Room - The bar continues along the length of the western wall. An empty bottle with some spare coppers in it lies on top of its polished surface; tip collection evidently. The tables nearby seem mostly filled with people and food, the bar appears at times to be either packed, or merely elbow-to- elbow. A lantern hanging from a rafter overhead casts shadows among the beerstains on the floor and gives the complexion of everyone around a sort of glow. You feel... comfortable here.
- Main Room - This is a quiet, darkened corner -- it appears someone has put out the lantern here on purpose. You feel a chill, probably due to your distance from the fire, and rub your arms absently. There's a table set near the corner, a single chair behind it in the shadowy of shadows. You get the cliche'd feeling someone in robes should be sitting there.
- Main Room - The bar runs along the length of the west wall here, dispensing drinks to all customers with impunity. A few tables are empty here in the southern part of the wayhouse, but the whole place still has that 'mostly filled' air to it. The dull roar of conversation and the warm air from the fire makes you feel at home somehow, makes you want to have a seat.
- Near a Large Building - The Wayhouse is just north-west of you here, and you are right by the facility's outhouse to the south. The wooden planks of the stable form an alley to the north, with the path leading right in-between. Westwards is the kitchen entrance to the Wayhouse, kept wide open to let the heat inside escape.
- Near a Large Building - This is a small, outdoors 'alley' formed by the Wayhouse's stone walls to the west, and the wooden planked walls of the stable to the east. The path around the building leads north and south of here.
- Near a Large Building - You are on a small, well-travelled path that leads between Werith's Wayhouse to the west, and the stables to the east. Another path breaks off to the south, between the two buildings, towards what appears to be an outhouse.
- Outhouse - Um. Whew! It's definitely an outhouse...doesn't smell too good at all. There's a wooden plank with a few 'convenient' holes cut in it for service, and several curtains hung up for privacy. A bowl with a large cake of soap next to it serve as sanitary measures. Otherwise, there's not too much here that you take an interest in...
- Outside the Wayhouse - This two-story building proports to be 'Werith's Wayhouse' on a brightly lettered sign out front. You hear laughing and revelry from inside -- sounds like a lively place. The main doors are directly south of you, and small paths lead east and west around the building. Eastward is another smaller building obviously a stable. Northward is the main road, providing all the traffic and customers for this establishment.
- Outside the Wayhouse - You are standing just south of Werith's Wayhouse, at the entrance to the kitche. You hear the sound of clanging pots and pans from inside the wayhouse signaling an upcoming meal. A well trodden path leads east, towards a small shack that is unmistakably an outhouse. There is a path around the building that runs east and west. The path to the south leads to the animal yard.
- Pigpen - There is mud everywhere...each step you take makes an obscene sound as you take a stroll through the pigpen. It would be a good idea to go someplace else. The pigs might think you are the next meal.
- Pigpen - There is mud everywhere...each step you take makes an obscene sound as you take a stroll through the pigpen. It would be a good idea to go someplace else. The pigs might think you are the next meal.
- Pigpen - There is mud everywhere...each step you take makes an obscene sound as you take a stroll through the pigpen. It would be a good idea to go someplace else. The pigs might think you are the next meal.
- Pigpen - There is mud everywhere...each step you take makes an obscene sound as you take a stroll through the pigpen. It would be a good idea to go someplace else. The pigs might think you are the next meal.
- Private Room - You have entered a small cozy room, just right for taking that long awaited nap. On one side of the room there is a comfortable bed with fresh linen and twofluffy pillows. On the otherside there is a dresser with a wash basin and a lamp.
- Private Room - You have entered a small cozy room, just right for taking that long awaited nap. On one side of the room there is a comfortable bed with fresh linen and three fluffy pillows. On the other side there is a dresser with a wash basin and a lamp.
- Private Room - You have entered a small cozy room, just right for taking that long awaited nap. On one side of the room there is a comfortable bed with fresh linen and a fluffy pillow. On the other side there is a dresser with a wash basin and a lamp.
- Private Room - This is a smallish private room, with an adequate bed with clean sheets, a rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and simple, yet nice in a strange sort of way.
- Private Room - This is a smallish private room, with an adequate bed with clean sheets, a rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and simple, yet nice in a strange sort of way.
- Private Room - This is a smallish private room, with an adequate bed with clean sheets, a rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and simple, yet nice in a strange sort of way.
- Private Room - This is a smallish private room, with an adequate bed with clean sheets,.a rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and simple, yet nice in a strange sort of way.
- Private Room - This is a smallish private room, with an adequate bed with clean sheets, a rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and simple, yet nice in a strange sort of way.
- Private Room - This is a smallish private room, with an adequate bed with clean sheets, a rather beat-up-but-serviceable clothes chest, and a table and chair. Plain and simple, yet nice in a strange sort of way.
- Private room - You have entered a small cozy room, just right for taking that long awaited nap. On one side of the room there is a comfortable bed with fresh linen and two fluffy pillows. On the otherside there is a dresser with a wash basin and a lamp.
- Private room - You have entered a small cozy room, just right for taking that long awaited nap. On one side of the room there is a comfortable bed with fresh linen and two fluffy pillows. On the otherside there is a dresser with a wash basin and a lamp.
- Stairwell - Some sturdy wooden stairs lead up to the second and third floors of the Wayhouse, where there are a few rooms for rent. A brass lantern lights the way up, glinting off the polished handrail. An arch to the east opens up into the main room...where the noise informs you that the revelry hasn't stopped yet.
- Stairwell - A stairwell here leads back down to the first floor and the main room of the wayhouse, it also leads to the third floor. A hallway leads east along the second floor here, lined with doors to private bedrooms. The floors, stairs, and walls are all made with sturdy oak in contrast with the heavy stone of the exterior walls. A brass lantern at the top of the stairs throws illumination down the hall.
- Stairwell - A stairwell here leads back down to the second floor of the wayhouse. A hallway leads east along the second floor here, lined with doors to private bedrooms. The floors, stairs, and walls are all made with sturdy oak in contrast of the heavy stone of the exterior walls. A light at the top of the stairs throws illumination down the hall.
- Stone Archway - A thick wooden door, hand carved with intricate designs blocks your way. You wonder why such a magnificent door is placed in a cellar. It should grace the front of a church or a mansion.
- Stone Cellar - Upon entering this large room, wafts of ales and wines assault your nose. The shelves to your right are loaded with various bottles of all types. To your left are wooden barrels of all types. In front of you is a huge vat filled with wine waiting to be bottled.
- Stone Cellar - A huge wooden vat occupies the center of the large room. About waist high, it is held together with two four inch wide metal bands. The vat is filled with a deep red liquid.
- Stone Cellar - A huge wooden vat occupies the center of the large room. About waist high, it is held together with two four inch wide metal bands. The vat is filled with grapes ready to be crushed. However, when you look closer you can see some of the grapes moving.
- Stone Cellar - Wooden barrels of all sizes fill this side of the large room. Each one is marked on a little plaque with the information about the contents and the date. It is very important information...because opening the barrel too soon will yeild a poor brew.
- Stone Cellar - Wooden barrels of all sizes fill this side of the large room. Each one is marked on a little plaque with the information about the contents and the date. It is very important information...because opening the barrel too soon will yeild a poor brew.
- Stone Cellar - This cornor of the large room contain many different devices dedicated to creating the perfect brew. Water jugs, hops, malt, yeast, sugar and extracts are stacked on a table waiting to be added together.
- Stone Hallway - Dark grey stone line the length of the hallway. You shiver, and notice that it is colder here than in the rest of the cellar. As you glance at the floor to your west, you see a stone different than all the rest. On the floor in front of the stone you notice footprints in the dust, you wonder who or what made them.
- Top of the Staircase - You are standing at the top of a staircase. There is a door to the west. As you look down you see a large room. You see movement as you peer down the stairwell. You wonder if you should investigate.
- Troll Lair - Reaching the area of the faint light you realize that you have stumbled upon a lair of trolls. The light isn't really light at all, it is the glowing phosphorescence of the cavern walls. Strewn through the cave are a number of rough nests made of straw and grass, plus scattered bones and treasures from victims.
- Troll Lair - Rough nests made of straw and grass are scattered about in this section of the cave. Shiny bits of treasure are sticking out of the rough nests.
- Troll Lair - Bits and bobs of twigs ans grass make up the nests scattered about. You hope the occupents of this lair won't come back for a while.
- Troll Lord's Lair - This corner of the room is covered with skins rather than twigs and grass. Shiny teasures...goblets, rings, jeweled daggers, and much more are tossed about the skins. You shudder wondering how the items got here in the first place. A large wooden object also catches your attention...